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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
Philip Rebohle 00a452ed89
[d3d11] Implement DXBC shader module cache
If an application compiles the same shader multiple times, we should reuse
an already existing DxvkShaderModule instead of creating a new one. This
helps keep the number of DxvkGraphicsPipeline objects low in games such
as Rise of the Tomb Raider.
2018-04-06 17:54:02 +02:00
..
2017-12-04 13:39:37 +01:00
2018-03-24 17:02:24 +01:00