#pragma once #include #include "d3d11_interfaces.h" #include "d3d11_view.h" namespace dxvk { struct D3D11ContextStateOM { std::array< Com, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> renderTargetViews; Rc framebuffer; }; /** * \brief Context state */ struct D3D11ContextState { D3D11ContextStateOM om; }; }