#include "dxvk_device.h" #include "dxvk_instance.h" namespace dxvk { DxvkDevice::DxvkDevice( const Rc& adapter, const Rc& vkd) : m_adapter (adapter), m_vkd (vkd), m_memory (adapter, vkd), m_renderPassPool(vkd) { TRACE(this, adapter); m_vkd->vkGetDeviceQueue(m_vkd->device(), m_adapter->graphicsQueueFamily(), 0, &m_graphicsQueue); m_vkd->vkGetDeviceQueue(m_vkd->device(), m_adapter->presentQueueFamily(), 0, &m_presentQueue); } DxvkDevice::~DxvkDevice() { TRACE(this); m_vkd->vkDeviceWaitIdle(m_vkd->device()); m_vkd->vkDestroyDevice(m_vkd->device(), nullptr); } Rc DxvkDevice::createCommandList() { return new DxvkCommandList(m_vkd, m_adapter->graphicsQueueFamily()); } Rc DxvkDevice::createContext() { return new DxvkContext(this); } Rc DxvkDevice::createFramebuffer( const DxvkRenderTargets& renderTargets) { auto format = renderTargets.renderPassFormat(); auto renderPass = m_renderPassPool.getRenderPass(format); return new DxvkFramebuffer(m_vkd, renderPass, renderTargets); } Rc DxvkDevice::createImage( const DxvkImageCreateInfo& createInfo, VkMemoryPropertyFlags memoryType) { // TODO implement } Rc DxvkDevice::createImageView( const Rc& image, const DxvkImageViewCreateInfo& createInfo) { return new DxvkImageView(m_vkd, image, createInfo); } Rc DxvkDevice::createSemaphore() { return new DxvkSemaphore(m_vkd); } Rc DxvkDevice::createShader( VkShaderStageFlagBits stage, DxvkSpirvCodeBuffer&& code, uint32_t numResourceSlots, const DxvkResourceSlot* resourceSlots) { return new DxvkShader(stage, std::move(code), numResourceSlots, resourceSlots); } Rc DxvkDevice::createSwapchain( const Rc& surface, const DxvkSwapchainProperties& properties) { return new DxvkSwapchain(this, surface, properties, m_presentQueue); } Rc DxvkDevice::submitCommandList( const Rc& commandList, const Rc& waitSync, const Rc& wakeSync) { TRACE(this, commandList, waitSync, wakeSync); Rc fence = new DxvkFence(m_vkd); VkCommandBuffer commandBuffer = commandList->handle(); VkSemaphore waitSemaphore = VK_NULL_HANDLE; VkSemaphore wakeSemaphore = VK_NULL_HANDLE; if (waitSync != nullptr) { waitSemaphore = waitSync->handle(); commandList->trackResource(waitSync); } if (wakeSync != nullptr) { wakeSemaphore = wakeSync->handle(); commandList->trackResource(wakeSync); } const VkPipelineStageFlags waitStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; VkSubmitInfo info; info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; info.pNext = nullptr; info.waitSemaphoreCount = waitSemaphore == VK_NULL_HANDLE ? 0 : 1; info.pWaitSemaphores = &waitSemaphore; info.pWaitDstStageMask = &waitStageMask; info.commandBufferCount = commandBuffer == VK_NULL_HANDLE ? 0 : 1; info.pCommandBuffers = &commandBuffer; info.signalSemaphoreCount = wakeSemaphore == VK_NULL_HANDLE ? 0 : 1; info.pSignalSemaphores = &wakeSemaphore; if (m_vkd->vkQueueSubmit(m_graphicsQueue, 1, &info, fence->handle()) != VK_SUCCESS) throw DxvkError("DxvkDevice::submitCommandList: Command submission failed"); // TODO Delay synchronization by putting these into a ring buffer fence->wait(std::numeric_limits::max()); commandList->reset(); return fence; } void DxvkDevice::waitForIdle() const { TRACE(this); if (m_vkd->vkDeviceWaitIdle(m_vkd->device()) != VK_SUCCESS) throw DxvkError("DxvkDevice::waitForIdle: Operation failed"); } }