#include <d3d11_include.h> #include <windows.h> #include <windowsx.h> using namespace dxvk; int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { Com<ID3D11Device> device; Com<ID3D11DeviceContext> context; if (FAILED(D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, 0, &device, nullptr, &context))) { Logger::err("Failed to create D3D11 device"); return 1; } return 0; }