@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) @ stdcall D3D10GetVertexShaderProfile(ptr) @ stdcall D3D10GetGeometryShaderProfile(ptr) @ stdcall D3D10GetPixelShaderProfile(ptr) @ stdcall D3D10CreateBlob(long ptr) @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) @ stdcall D3D10ReflectShader(ptr long ptr) @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) @ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) @ stub D3D10DisassembleEffect @ stdcall D3D10DisassembleShader(ptr long long ptr ptr) @ stub D3D10PreprocessShader