#include "dxvk_device.h" #include "dxvk_meta_copy.h" #include #include #include #include #include #include #include #include #include #include #include #include namespace dxvk { DxvkMetaCopyRenderPass::DxvkMetaCopyRenderPass( const Rc& vkd, const Rc& dstImageView, const Rc& srcImageView, const Rc& srcStencilView, bool discardDst) : m_vkd (vkd), m_dstImageView (dstImageView), m_srcImageView (srcImageView), m_srcStencilView(srcStencilView), m_renderPass (createRenderPass(discardDst)), m_framebuffer (createFramebuffer()) { } DxvkMetaCopyRenderPass::~DxvkMetaCopyRenderPass() { m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr); m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr); } VkRenderPass DxvkMetaCopyRenderPass::createRenderPass(bool discard) const { auto aspect = m_dstImageView->info().aspect; VkAttachmentDescription attachment; attachment.flags = 0; attachment.format = m_dstImageView->info().format; attachment.samples = m_dstImageView->imageInfo().sampleCount; attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.initialLayout = m_dstImageView->imageInfo().layout; attachment.finalLayout = m_dstImageView->imageInfo().layout; if (discard) { attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } VkAttachmentReference attachmentRef; attachmentRef.attachment = 0; attachmentRef.layout = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 0; subpass.pColorAttachments = nullptr; subpass.pResolveAttachments = nullptr; subpass.pDepthStencilAttachment = nullptr; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; if (aspect & VK_IMAGE_ASPECT_COLOR_BIT) { subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &attachmentRef; } else { subpass.pDepthStencilAttachment = &attachmentRef; } VkRenderPassCreateInfo info; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.attachmentCount = 1; info.pAttachments = &attachment; info.subpassCount = 1; info.pSubpasses = &subpass; info.dependencyCount = 0; info.pDependencies = nullptr; VkRenderPass result = VK_NULL_HANDLE; if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaCopyRenderPass: Failed to create render pass"); return result; } VkFramebuffer DxvkMetaCopyRenderPass::createFramebuffer() const { VkImageView dstViewHandle = m_dstImageView->handle(); VkImageSubresourceRange dstSubresources = m_dstImageView->subresources(); VkExtent3D dstExtent = m_dstImageView->mipLevelExtent(0); VkFramebufferCreateInfo fboInfo; fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fboInfo.pNext = nullptr; fboInfo.flags = 0; fboInfo.renderPass = m_renderPass; fboInfo.attachmentCount = 1; fboInfo.pAttachments = &dstViewHandle; fboInfo.width = dstExtent.width; fboInfo.height = dstExtent.height; fboInfo.layers = dstSubresources.layerCount; VkFramebuffer result = VK_NULL_HANDLE; if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer"); return result; } DxvkMetaCopyObjects::DxvkMetaCopyObjects(const DxvkDevice* device) : m_vkd (device->vkd()), m_sampler (createSampler()), m_color { createShaderModule(dxvk_copy_color_1d), createShaderModule(dxvk_copy_color_2d), createShaderModule(dxvk_copy_color_ms) }, m_depth { createShaderModule(dxvk_copy_depth_1d), createShaderModule(dxvk_copy_depth_2d), createShaderModule(dxvk_copy_depth_ms) } { if (device->extensions().extShaderViewportIndexLayer) { m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert); } else { m_shaderVert = createShaderModule(dxvk_fullscreen_vert); m_shaderGeom = createShaderModule(dxvk_fullscreen_geom); } if (device->extensions().extShaderStencilExport) { m_depthStencil = { createShaderModule(dxvk_copy_depth_stencil_1d), createShaderModule(dxvk_copy_depth_stencil_2d), createShaderModule(dxvk_copy_depth_stencil_ms) }; } } DxvkMetaCopyObjects::~DxvkMetaCopyObjects() { for (const auto& pair : m_pipelines) { m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr); m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr); m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr); m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr); } m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.fragMs, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.frag2D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.frag1D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.fragMs, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.frag2D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.frag1D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.fragMs, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag2D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag1D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr); m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr); } VkFormat DxvkMetaCopyObjects::getCopyDestinationFormat( VkImageAspectFlags dstAspect, VkImageAspectFlags srcAspect, VkFormat srcFormat) const { if (srcAspect == dstAspect) return srcFormat; if (dstAspect == VK_IMAGE_ASPECT_COLOR_BIT && srcAspect == VK_IMAGE_ASPECT_DEPTH_BIT) { switch (srcFormat) { case VK_FORMAT_D16_UNORM: return VK_FORMAT_R16_UNORM; case VK_FORMAT_D32_SFLOAT: return VK_FORMAT_R32_SFLOAT; default: return VK_FORMAT_UNDEFINED; } } if (dstAspect == VK_IMAGE_ASPECT_DEPTH_BIT && srcAspect == VK_IMAGE_ASPECT_COLOR_BIT) { switch (srcFormat) { case VK_FORMAT_R16_UNORM: return VK_FORMAT_D16_UNORM; case VK_FORMAT_R32_SFLOAT: return VK_FORMAT_D32_SFLOAT; default: return VK_FORMAT_UNDEFINED; } } return VK_FORMAT_UNDEFINED; } DxvkMetaCopyPipeline DxvkMetaCopyObjects::getPipeline( VkImageViewType viewType, VkFormat dstFormat, VkSampleCountFlagBits dstSamples) { std::lock_guard lock(m_mutex); DxvkMetaCopyPipelineKey key; key.viewType = viewType; key.format = dstFormat; key.samples = dstSamples; auto entry = m_pipelines.find(key); if (entry != m_pipelines.end()) return entry->second; DxvkMetaCopyPipeline pipeline = createPipeline(key); m_pipelines.insert({ key, pipeline }); return pipeline; } VkSampler DxvkMetaCopyObjects::createSampler() const { VkSamplerCreateInfo info; info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.magFilter = VK_FILTER_NEAREST; info.minFilter = VK_FILTER_NEAREST; info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; info.mipLodBias = 0.0f; info.anisotropyEnable = VK_FALSE; info.maxAnisotropy = 1.0f; info.compareEnable = VK_FALSE; info.compareOp = VK_COMPARE_OP_ALWAYS; info.minLod = 0.0f; info.maxLod = 0.0f; info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; info.unnormalizedCoordinates = VK_FALSE; VkSampler result = VK_NULL_HANDLE; if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaCopyObjects: Failed to create sampler"); return result; } VkShaderModule DxvkMetaCopyObjects::createShaderModule( const SpirvCodeBuffer& code) const { VkShaderModuleCreateInfo info; info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.codeSize = code.size(); info.pCode = code.data(); VkShaderModule result = VK_NULL_HANDLE; if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaCopyObjects: Failed to create shader module"); return result; } DxvkMetaCopyPipeline DxvkMetaCopyObjects::createPipeline( const DxvkMetaCopyPipelineKey& key) { DxvkMetaCopyPipeline pipeline; pipeline.renderPass = this->createRenderPass(key); pipeline.dsetLayout = this->createDescriptorSetLayout(key); pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout); pipeline.pipeHandle = this->createPipelineObject(key, pipeline.pipeLayout, pipeline.renderPass); return pipeline; } VkRenderPass DxvkMetaCopyObjects::createRenderPass( const DxvkMetaCopyPipelineKey& key) const { auto aspect = imageFormatInfo(key.format)->aspectMask; VkAttachmentDescription attachment; attachment.flags = 0; attachment.format = key.format; attachment.samples = key.samples; attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.initialLayout = VK_IMAGE_LAYOUT_GENERAL; attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL; VkAttachmentReference attachmentRef; attachmentRef.attachment = 0; attachmentRef.layout = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 0; subpass.pColorAttachments = nullptr; subpass.pResolveAttachments = nullptr; subpass.pDepthStencilAttachment = nullptr; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; if (aspect & VK_IMAGE_ASPECT_COLOR_BIT) { subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &attachmentRef; } else { subpass.pDepthStencilAttachment = &attachmentRef; } VkRenderPassCreateInfo info; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.attachmentCount = 1; info.pAttachments = &attachment; info.subpassCount = 1; info.pSubpasses = &subpass; info.dependencyCount = 0; info.pDependencies = nullptr; VkRenderPass result = VK_NULL_HANDLE; if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaCopyObjects: Failed to create render pass"); return result; } VkDescriptorSetLayout DxvkMetaCopyObjects::createDescriptorSetLayout( const DxvkMetaCopyPipelineKey& key) const { std::array bindings; for (uint32_t i = 0; i < 2; i++) { bindings[i].binding = i; bindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; bindings[i].descriptorCount = 1; bindings[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; bindings[i].pImmutableSamplers = &m_sampler; } VkDescriptorSetLayoutCreateInfo info; info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.bindingCount = 1; info.pBindings = bindings.data(); auto format = imageFormatInfo(key.format); if (format->aspectMask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) info.bindingCount = 2; VkDescriptorSetLayout result = VK_NULL_HANDLE; if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaCopyObjects: Failed to create descriptor set layout"); return result; } VkPipelineLayout DxvkMetaCopyObjects::createPipelineLayout( VkDescriptorSetLayout descriptorSetLayout) const { VkPushConstantRange push; push.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; push.offset = 0; push.size = sizeof(VkOffset2D); VkPipelineLayoutCreateInfo info; info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.setLayoutCount = 1; info.pSetLayouts = &descriptorSetLayout; info.pushConstantRangeCount = 1; info.pPushConstantRanges = &push; VkPipelineLayout result = VK_NULL_HANDLE; if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout"); return result; } VkPipeline DxvkMetaCopyObjects::createPipelineObject( const DxvkMetaCopyPipelineKey& key, VkPipelineLayout pipelineLayout, VkRenderPass renderPass) { auto aspect = imageFormatInfo(key.format)->aspectMask; std::array stages; uint32_t stageCount = 0; VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++]; vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vsStage.pNext = nullptr; vsStage.flags = 0; vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT; vsStage.module = m_shaderVert; vsStage.pName = "main"; vsStage.pSpecializationInfo = nullptr; if (m_shaderGeom) { VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++]; gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; gsStage.pNext = nullptr; gsStage.flags = 0; gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT; gsStage.module = m_shaderGeom; gsStage.pName = "main"; gsStage.pSpecializationInfo = nullptr; } VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++]; psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; psStage.pNext = nullptr; psStage.flags = 0; psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT; psStage.module = VK_NULL_HANDLE; psStage.pName = "main"; psStage.pSpecializationInfo = nullptr; std::array, 3> shaderSets = {{ { &m_color, VK_IMAGE_ASPECT_COLOR_BIT }, { &m_depth, VK_IMAGE_ASPECT_DEPTH_BIT }, { &m_depthStencil, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT }, }}; const FragShaders* shaderSet = nullptr; for (const auto& pair : shaderSets) { if (pair.second == aspect) shaderSet = pair.first; } if (!shaderSet) throw DxvkError("DxvkMetaCopyObjects: Unsupported aspect mask"); if (key.viewType == VK_IMAGE_VIEW_TYPE_1D_ARRAY) psStage.module = shaderSet->frag1D; else if (key.samples == VK_SAMPLE_COUNT_1_BIT) psStage.module = shaderSet->frag2D; else psStage.module = shaderSet->fragMs; std::array dynStates = {{ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }}; VkPipelineDynamicStateCreateInfo dynState; dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynState.pNext = nullptr; dynState.flags = 0; dynState.dynamicStateCount = dynStates.size(); dynState.pDynamicStates = dynStates.data(); VkPipelineVertexInputStateCreateInfo viState; viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; viState.pNext = nullptr; viState.flags = 0; viState.vertexBindingDescriptionCount = 0; viState.pVertexBindingDescriptions = nullptr; viState.vertexAttributeDescriptionCount = 0; viState.pVertexAttributeDescriptions = nullptr; VkPipelineInputAssemblyStateCreateInfo iaState; iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; iaState.pNext = nullptr; iaState.flags = 0; iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; iaState.primitiveRestartEnable = VK_FALSE; VkPipelineViewportStateCreateInfo vpState; vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; vpState.pNext = nullptr; vpState.flags = 0; vpState.viewportCount = 1; vpState.pViewports = nullptr; vpState.scissorCount = 1; vpState.pScissors = nullptr; VkPipelineRasterizationStateCreateInfo rsState; rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rsState.pNext = nullptr; rsState.flags = 0; rsState.depthClampEnable = VK_TRUE; rsState.rasterizerDiscardEnable = VK_FALSE; rsState.polygonMode = VK_POLYGON_MODE_FILL; rsState.cullMode = VK_CULL_MODE_NONE; rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rsState.depthBiasEnable = VK_FALSE; rsState.depthBiasConstantFactor = 0.0f; rsState.depthBiasClamp = 0.0f; rsState.depthBiasSlopeFactor = 0.0f; rsState.lineWidth = 1.0f; uint32_t msMask = 0xFFFFFFFF; VkPipelineMultisampleStateCreateInfo msState; msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; msState.pNext = nullptr; msState.flags = 0; msState.rasterizationSamples = key.samples; msState.sampleShadingEnable = key.samples != VK_SAMPLE_COUNT_1_BIT; msState.minSampleShading = 1.0f; msState.pSampleMask = &msMask; msState.alphaToCoverageEnable = VK_FALSE; msState.alphaToOneEnable = VK_FALSE; VkPipelineColorBlendAttachmentState cbAttachment; cbAttachment.blendEnable = VK_FALSE; cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; cbAttachment.colorBlendOp = VK_BLEND_OP_ADD; cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD; cbAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo cbState; cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; cbState.pNext = nullptr; cbState.flags = 0; cbState.logicOpEnable = VK_FALSE; cbState.logicOp = VK_LOGIC_OP_NO_OP; cbState.attachmentCount = 1; cbState.pAttachments = &cbAttachment; for (uint32_t i = 0; i < 4; i++) cbState.blendConstants[i] = 0.0f; VkStencilOpState stencilOp; stencilOp.failOp = VK_STENCIL_OP_REPLACE; stencilOp.passOp = VK_STENCIL_OP_REPLACE; stencilOp.depthFailOp = VK_STENCIL_OP_REPLACE; stencilOp.compareOp = VK_COMPARE_OP_ALWAYS; stencilOp.compareMask = 0xFFFFFFFF; stencilOp.writeMask = 0xFFFFFFFF; stencilOp.reference = 0; VkPipelineDepthStencilStateCreateInfo dsState; dsState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; dsState.pNext = nullptr; dsState.flags = 0; dsState.depthTestEnable = VK_TRUE; dsState.depthWriteEnable = VK_TRUE; dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS; dsState.depthBoundsTestEnable = VK_FALSE; dsState.stencilTestEnable = VK_TRUE; dsState.front = stencilOp; dsState.back = stencilOp; dsState.minDepthBounds = 0.0f; dsState.maxDepthBounds = 1.0f; VkGraphicsPipelineCreateInfo info; info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.stageCount = stageCount; info.pStages = stages.data(); info.pVertexInputState = &viState; info.pInputAssemblyState = &iaState; info.pTessellationState = nullptr; info.pViewportState = &vpState; info.pRasterizationState = &rsState; info.pMultisampleState = &msState; info.pColorBlendState = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? &cbState : nullptr; info.pDepthStencilState = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? nullptr : &dsState; info.pDynamicState = &dynState; info.layout = pipelineLayout; info.renderPass = renderPass; info.subpass = 0; info.basePipelineHandle = VK_NULL_HANDLE; info.basePipelineIndex = -1; VkPipeline result = VK_NULL_HANDLE; if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaCopyObjects: Failed to create graphics pipeline"); return result; } }