#pragma once #include "dxvk_include.h" namespace dxvk::util { /** * \brief Gets pipeline stage flags for shader stages * * \param [in] shaderStages Shader stage flags * \returns Corresponding pipeline stage flags */ VkPipelineStageFlags pipelineStages( VkShaderStageFlags shaderStages); } bool operator == (VkExtent3D a, VkExtent3D b); bool operator != (VkExtent3D a, VkExtent3D b);