#pragma once #include "dxvk_format.h" #include "dxvk_memory.h" #include "dxvk_resource.h" namespace dxvk { /** * \brief Buffer create info * * The properties of a buffer that are * passed to \ref DxvkDevice::createBuffer */ struct DxvkBufferCreateInfo { /// Size of the buffer, in bytes VkDeviceSize size; /// Buffer usage flags VkBufferUsageFlags usage; /// Pipeline stages that can access /// the contents of the buffer. VkPipelineStageFlags stages; /// Allowed access patterns VkAccessFlags access; }; /** * \brief Buffer view create info * * The properties of a buffer view that * are to \ref DxvkDevice::createBufferView */ struct DxvkBufferViewCreateInfo { /// Buffer data format, like image data VkFormat format; /// Offset of the buffer region to include in the view VkDeviceSize rangeOffset; /// Size of the buffer region to include in the view VkDeviceSize rangeLength; }; /** * \brief Buffer resource * * A simple buffer resource that stores linear, * unformatted data. Can be accessed by the host * if allocated on an appropriate memory type. */ class DxvkBuffer : public DxvkResource { public: DxvkBuffer( const Rc& vkd, const DxvkBufferCreateInfo& createInfo, DxvkMemoryAllocator& memAlloc, VkMemoryPropertyFlags memFlags); ~DxvkBuffer(); /** * \brief Buffer handle * \returns Buffer handle */ VkBuffer handle() const { return m_buffer; } /** * \brief Buffer properties * \returns Buffer properties */ const DxvkBufferCreateInfo& info() const { return m_info; } /** * \brief Map pointer * * If the buffer has been created on a host-visible * memory type, the buffer memory is mapped and can * be accessed by the host. * \param [in] offset Byte offset into mapped region * \returns Pointer to mapped memory region */ void* mapPtr(VkDeviceSize offset) const { return m_memory.mapPtr(offset); } private: Rc m_vkd; DxvkBufferCreateInfo m_info; DxvkMemory m_memory; VkBuffer m_buffer = VK_NULL_HANDLE; }; /** * \brief Buffer view * * Allows the application to interpret buffer * contents like formatted pixel data. These * buffer views are used as texel buffers. */ class DxvkBufferView : public DxvkResource { public: DxvkBufferView( const Rc& vkd, const Rc& buffer, const DxvkBufferViewCreateInfo& info); ~DxvkBufferView(); /** * \brief Buffer view handle * \returns Buffer view handle */ VkBufferView handle() const { return m_view; } /** * \brief Buffer view properties * \returns Buffer view properties */ const DxvkBufferViewCreateInfo& info() const { return m_info; } /** * \brief Underlying buffer object * \returns Underlying buffer object */ Rc buffer() const { return m_buffer; } private: Rc m_vkd; Rc m_buffer; DxvkBufferViewCreateInfo m_info; VkBufferView m_view; }; /** * \brief Buffer slice * * Stores the buffer and a sub-range of the buffer. * Slices are considered equal if the buffer and * the buffer range are the same. */ class DxvkBufferSlice { public: DxvkBufferSlice() { } DxvkBufferSlice( const Rc& buffer, VkDeviceSize rangeOffset, VkDeviceSize rangeLength) : m_buffer(buffer), m_offset(rangeOffset), m_length(rangeLength) { } Rc buffer() const { return m_buffer; } VkBuffer handle() const { return m_buffer != nullptr ? m_buffer->handle() : VK_NULL_HANDLE; } size_t offset() const { return m_offset; } size_t length() const { return m_length; } VkDescriptorBufferInfo descriptorInfo() const { VkDescriptorBufferInfo info; info.buffer = m_buffer->handle(); info.offset = m_offset; info.range = m_length; return info; } bool operator == (const DxvkBufferSlice& other) const { return this->m_buffer == other.m_buffer && this->m_offset == other.m_offset && this->m_length == other.m_length; } bool operator != (const DxvkBufferSlice& other) const { return this->m_buffer != other.m_buffer || this->m_offset != other.m_offset || this->m_length != other.m_length; } private: Rc m_buffer = nullptr; VkDeviceSize m_offset = 0; VkDeviceSize m_length = 0; }; }