#pragma once #include "../dxvk_device.h" #include "../util/util_env.h" #include "dxvk_hud_config.h" #include "dxvk_hud_devinfo.h" #include "dxvk_hud_fps.h" #include "dxvk_hud_renderer.h" #include "dxvk_hud_stats.h" namespace dxvk::hud { /** * \brief HUD uniform data * Shader data for the HUD. */ struct HudUniformData { VkExtent2D surfaceSize; }; /** * \brief DXVK HUD * * Can be used by the presentation backend to * display performance and driver information. */ class Hud : public RcObject { public: Hud( const Rc& device, const HudConfig& config); ~Hud(); /** * \brief Update HUD * * Updates the data to display. * Should be called once per frame. */ void update(); /** * \brief Render HUD * * Renders the HUD to the given context. * \param [in] ctx Device context * \param [in] surfaceSize Image size, in pixels */ void render( const Rc& ctx, VkExtent2D surfaceSize); /** * \brief Creates the HUD * * Creates and initializes the HUD if the * \c DXVK_HUD environment variable is set. * \param [in] device The DXVK device * \returns HUD object, if it was created. */ static Rc createHud( const Rc& device); private: const HudConfig m_config; const Rc m_device; Rc m_uniformBuffer; DxvkRasterizerState m_rsState; DxvkBlendMode m_blendMode; HudUniformData m_uniformData; HudRenderer m_renderer; HudDeviceInfo m_hudDeviceInfo; HudFps m_hudFramerate; HudStats m_hudStats; void setupRendererState( const Rc& ctx); void renderHudElements( const Rc& ctx); void updateUniformBuffer( const Rc& ctx, const HudUniformData& data); Rc createUniformBuffer(); }; }