#pragma once #include "dxvk_pipelayout.h" #include "dxvk_resource.h" #include "dxvk_shader.h" namespace dxvk { /** * \brief Compute pipeline * * Stores a compute pipeline object and the corresponding * pipeline layout. Unlike graphics pipelines, compute * pipelines do not need to be recompiled against any sort * of pipeline state. */ class DxvkComputePipeline : public DxvkResource { public: DxvkComputePipeline( const Rc& vkd, const Rc& cs); ~DxvkComputePipeline(); /** * \brief Pipeline layout * * Stores the pipeline layout and the descriptor set * layout, as well as information on the resource * slots used by the pipeline. * \returns Pipeline layout */ Rc layout() const { return m_layout; } /** * \brief Pipeline handle * \returns Pipeline handle */ VkPipeline getPipelineHandle() const { return m_pipeline; } private: Rc m_vkd; Rc m_layout; Rc m_cs; VkPipeline m_pipeline = VK_NULL_HANDLE; void compilePipeline(); }; }