#include "dxvk_shader.h" namespace dxvk { DxvkShaderModule::DxvkShaderModule( const Rc& vkd, VkShaderStageFlagBits stage, const SpirvCodeBuffer& code) : m_vkd(vkd), m_stage(stage) { VkShaderModuleCreateInfo info; info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.codeSize = code.size(); info.pCode = code.data(); if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &m_module) != VK_SUCCESS) throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module"); } DxvkShaderModule::~DxvkShaderModule() { m_vkd->vkDestroyShaderModule( m_vkd->device(), m_module, nullptr); } VkPipelineShaderStageCreateInfo DxvkShaderModule::stageInfo() const { VkPipelineShaderStageCreateInfo info; info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.stage = m_stage; info.module = m_module; info.pName = "main"; info.pSpecializationInfo = nullptr; return info; } DxvkShader::DxvkShader( const Rc& vkd, VkShaderStageFlagBits stage, uint32_t slotCount, const DxvkResourceSlot* slotInfos, const SpirvCodeBuffer& code) : m_vkd(vkd), m_stage(stage), m_code(code) { for (uint32_t i = 0; i < slotCount; i++) m_slots.push_back(slotInfos[i]); } DxvkShader::~DxvkShader() { } void DxvkShader::defineResourceSlots( DxvkDescriptorSlotMapping& mapping) const { for (const auto& slot : m_slots) mapping.defineSlot(slot.slot, slot.type, m_stage); } Rc DxvkShader::createShaderModule( const DxvkDescriptorSlotMapping& mapping) const { // TODO apply mapping return new DxvkShaderModule(m_vkd, m_stage, m_code); } }