#include #include "dxvk_graphics.h" namespace dxvk { DxvkGraphicsPipelineStateInfo::DxvkGraphicsPipelineStateInfo() { std::memset(this, 0, sizeof(DxvkGraphicsPipelineStateInfo)); } DxvkGraphicsPipelineStateInfo::DxvkGraphicsPipelineStateInfo( const DxvkGraphicsPipelineStateInfo& other) { std::memcpy(this, &other, sizeof(DxvkGraphicsPipelineStateInfo)); } DxvkGraphicsPipelineStateInfo& DxvkGraphicsPipelineStateInfo::operator = ( const DxvkGraphicsPipelineStateInfo& other) { std::memcpy(this, &other, sizeof(DxvkGraphicsPipelineStateInfo)); return *this; } size_t DxvkGraphicsPipelineStateHash::operator () ( const DxvkGraphicsPipelineStateInfo& state) const { // TODO implement hash return 0; } size_t DxvkGraphicsPipelineStateEq::operator () ( const DxvkGraphicsPipelineStateInfo& a, const DxvkGraphicsPipelineStateInfo& b) const { return std::memcmp(&a, &b, sizeof(DxvkGraphicsPipelineStateInfo)) == 0; } DxvkGraphicsPipeline::DxvkGraphicsPipeline( const Rc& vkd, const Rc& vs, const Rc& tcs, const Rc& tes, const Rc& gs, const Rc& fs) : m_vkd(vkd) { DxvkDescriptorSlotMapping slotMapping; if (vs != nullptr) vs ->defineResourceSlots(slotMapping); if (tcs != nullptr) tcs->defineResourceSlots(slotMapping); if (tes != nullptr) tes->defineResourceSlots(slotMapping); if (gs != nullptr) gs ->defineResourceSlots(slotMapping); if (fs != nullptr) fs ->defineResourceSlots(slotMapping); m_layout = new DxvkBindingLayout(vkd, slotMapping.bindingCount(), slotMapping.bindingInfos()); if (vs != nullptr) m_vs = vs ->createShaderModule(slotMapping); if (tcs != nullptr) m_tcs = tcs->createShaderModule(slotMapping); if (tes != nullptr) m_tes = tes->createShaderModule(slotMapping); if (gs != nullptr) m_gs = gs ->createShaderModule(slotMapping); if (fs != nullptr) m_fs = fs ->createShaderModule(slotMapping); } DxvkGraphicsPipeline::~DxvkGraphicsPipeline() { this->destroyPipelines(); } VkPipeline DxvkGraphicsPipeline::getPipelineHandle( const DxvkGraphicsPipelineStateInfo& state) { std::lock_guard lock(m_mutex); auto pair = m_pipelines.find(state); if (pair != m_pipelines.end()) return pair->second; VkPipeline pipeline = this->compilePipeline(state); m_pipelines.insert(std::make_pair(state, pipeline)); return pipeline; } VkPipeline DxvkGraphicsPipeline::compilePipeline( const DxvkGraphicsPipelineStateInfo& state) const { std::array dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_STENCIL_REFERENCE, }; std::vector stages; if (m_vs != nullptr) stages.push_back(m_vs->stageInfo()); if (m_tcs != nullptr) stages.push_back(m_tcs->stageInfo()); if (m_tes != nullptr) stages.push_back(m_tes->stageInfo()); if (m_gs != nullptr) stages.push_back(m_gs->stageInfo()); if (m_fs != nullptr) stages.push_back(m_fs->stageInfo()); VkPipelineVertexInputStateCreateInfo viInfo; viInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; viInfo.pNext = nullptr; viInfo.flags = 0; viInfo.vertexBindingDescriptionCount = state.ilBindingCount; viInfo.pVertexBindingDescriptions = state.ilBindings; viInfo.vertexAttributeDescriptionCount = state.ilAttributeCount; viInfo.pVertexAttributeDescriptions = state.ilAttributes; VkPipelineInputAssemblyStateCreateInfo iaInfo; iaInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; iaInfo.pNext = nullptr; iaInfo.flags = 0; iaInfo.topology = state.iaPrimitiveTopology; iaInfo.primitiveRestartEnable = state.iaPrimitiveRestart; VkPipelineViewportStateCreateInfo vpInfo; vpInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; vpInfo.pNext = nullptr; vpInfo.flags = 0; vpInfo.viewportCount = state.rsViewportCount; vpInfo.pViewports = nullptr; vpInfo.scissorCount = state.rsViewportCount; vpInfo.pScissors = nullptr; VkPipelineRasterizationStateCreateInfo rsInfo; rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rsInfo.pNext = nullptr; rsInfo.flags = 0; rsInfo.depthClampEnable = state.rsEnableDepthClamp; rsInfo.rasterizerDiscardEnable= state.rsEnableDiscard; rsInfo.polygonMode = state.rsPolygonMode; rsInfo.cullMode = state.rsCullMode; rsInfo.frontFace = state.rsFrontFace; rsInfo.depthBiasEnable = state.rsDepthBiasEnable; rsInfo.depthBiasConstantFactor= state.rsDepthBiasConstant; rsInfo.depthBiasClamp = state.rsDepthBiasClamp; rsInfo.depthBiasSlopeFactor = state.rsDepthBiasSlope; rsInfo.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo msInfo; msInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; msInfo.pNext = nullptr; msInfo.flags = 0; msInfo.rasterizationSamples = state.msSampleCount; msInfo.sampleShadingEnable = state.msEnableSampleShading; msInfo.minSampleShading = state.msMinSampleShading; msInfo.pSampleMask = &state.msSampleMask; msInfo.alphaToCoverageEnable = state.msEnableAlphaToCoverage; msInfo.alphaToOneEnable = state.msEnableAlphaToOne; VkPipelineDepthStencilStateCreateInfo dsInfo; dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; dsInfo.pNext = nullptr; dsInfo.flags = 0; dsInfo.depthTestEnable = state.dsEnableDepthTest; dsInfo.depthWriteEnable = state.dsEnableDepthWrite; dsInfo.depthCompareOp = state.dsDepthCompareOp; dsInfo.depthBoundsTestEnable = state.dsEnableDepthBounds; dsInfo.stencilTestEnable = state.dsEnableStencilTest; dsInfo.front = state.dsStencilOpFront; dsInfo.back = state.dsStencilOpBack; dsInfo.minDepthBounds = state.dsDepthBoundsMin; dsInfo.maxDepthBounds = state.dsDepthBoundsMax; VkPipelineColorBlendStateCreateInfo cbInfo; cbInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; cbInfo.pNext = nullptr; cbInfo.flags = 0; cbInfo.logicOpEnable = state.omEnableLogicOp; cbInfo.logicOp = state.omLogicOp; cbInfo.attachmentCount = DxvkLimits::MaxNumRenderTargets; cbInfo.pAttachments = state.omBlendAttachments; for (uint32_t i = 0; i < 4; i++) cbInfo.blendConstants[i] = 0.0f; VkPipelineDynamicStateCreateInfo dyInfo; dyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dyInfo.pNext = nullptr; dyInfo.flags = 0; dyInfo.dynamicStateCount = dynamicStates.size(); dyInfo.pDynamicStates = dynamicStates.data(); VkGraphicsPipelineCreateInfo info; info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.stageCount = stages.size(); info.pStages = stages.data(); info.pVertexInputState = &viInfo; info.pInputAssemblyState = &iaInfo; info.pTessellationState = nullptr; // TODO implement info.pViewportState = &vpInfo; info.pRasterizationState = &rsInfo; info.pMultisampleState = &msInfo; info.pDepthStencilState = &dsInfo; info.pColorBlendState = &cbInfo; info.pDynamicState = &dyInfo; info.layout = m_layout->pipelineLayout(); info.renderPass = state.omRenderPass; info.subpass = 0; info.basePipelineHandle = VK_NULL_HANDLE; // TODO use this info.basePipelineIndex = 0; VkPipeline pipeline = VK_NULL_HANDLE; if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &pipeline) != VK_SUCCESS) throw DxvkError("DxvkGraphicsPipeline::DxvkGraphicsPipeline: Failed to compile pipeline"); return pipeline; } void DxvkGraphicsPipeline::destroyPipelines() { for (const auto& pair : m_pipelines) { m_vkd->vkDestroyPipeline( m_vkd->device(), pair.second, nullptr); } } }