#pragma once #include "dxvk_framebuffer.h" #include "dxvk_shader.h" namespace dxvk { enum class DxvkFbStateFlags : uint32_t { InsideRenderPass = 0, }; struct DxvkFramebufferState { Rc framebuffer; Flags flags; }; struct DxvkContextState { DxvkFramebufferState fb; ///< Framebuffer and render pass }; }