#pragma once #include "../dxvk/dxvk_device.h" #include "../d3d10/d3d10_view_srv.h" #include "d3d11_device_child.h" namespace dxvk { class D3D11Device; /** * \brief Shader resource view */ class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView> { public: D3D11ShaderResourceView( D3D11Device* pDevice, ID3D11Resource* pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc); ~D3D11ShaderResourceView(); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) final; void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final; void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final; D3D11_RESOURCE_DIMENSION GetResourceType() const { D3D11_RESOURCE_DIMENSION type; m_resource->GetType(&type); return type; } Rc<DxvkBufferView> GetBufferView() const { return m_bufferView; } Rc<DxvkImageView> GetImageView() const { return m_imageView; } D3D10ShaderResourceView* GetD3D10Iface() { return &m_d3d10; } static HRESULT GetDescFromResource( ID3D11Resource* pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc); static HRESULT NormalizeDesc( ID3D11Resource* pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc); private: Com<D3D11Device> m_device; ID3D11Resource* m_resource; D3D11_SHADER_RESOURCE_VIEW_DESC m_desc; Rc<DxvkBufferView> m_bufferView; Rc<DxvkImageView> m_imageView; D3D10ShaderResourceView m_d3d10; }; }