#include "d3d11_util.h" namespace dxvk { HRESULT GetSampleCount(UINT Count, VkSampleCountFlagBits* pCount) { switch (Count) { case 1: *pCount = VK_SAMPLE_COUNT_1_BIT; return S_OK; case 2: *pCount = VK_SAMPLE_COUNT_2_BIT; return S_OK; case 4: *pCount = VK_SAMPLE_COUNT_4_BIT; return S_OK; case 8: *pCount = VK_SAMPLE_COUNT_8_BIT; return S_OK; case 16: *pCount = VK_SAMPLE_COUNT_16_BIT; return S_OK; } return E_INVALIDARG; } VkBorderColor DecodeBorderColor(const FLOAT BorderColor[4]) { struct BorderColorEntry { float r, g, b, a; VkBorderColor bc; }; // Vulkan only supports a very limited set of border colors const std::array borderColorMap = {{ { 0.0f, 0.0f, 0.0f, 0.0f, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK }, { 0.0f, 0.0f, 0.0f, 1.0f, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK }, { 1.0f, 1.0f, 1.0f, 1.0f, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK }, }}; for (const auto& e : borderColorMap) { if (e.r == BorderColor[0] && e.g == BorderColor[1] && e.b == BorderColor[2] && e.a == BorderColor[3]) return e.bc; } Logger::warn(str::format( "D3D11Device: No matching border color found for (", BorderColor[0], ",", BorderColor[1], ",", BorderColor[2], ",", BorderColor[3], ")")); return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; } VkCompareOp DecodeCompareOp(D3D11_COMPARISON_FUNC Mode) { switch (Mode) { case D3D11_COMPARISON_NEVER: return VK_COMPARE_OP_NEVER; case D3D11_COMPARISON_LESS: return VK_COMPARE_OP_LESS; case D3D11_COMPARISON_EQUAL: return VK_COMPARE_OP_EQUAL; case D3D11_COMPARISON_LESS_EQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL; case D3D11_COMPARISON_GREATER: return VK_COMPARE_OP_GREATER; case D3D11_COMPARISON_NOT_EQUAL: return VK_COMPARE_OP_NOT_EQUAL; case D3D11_COMPARISON_GREATER_EQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL; case D3D11_COMPARISON_ALWAYS: return VK_COMPARE_OP_ALWAYS; } if (Mode != 0) // prevent log spamming when apps use ZeroMemory Logger::err(str::format("D3D11: Unsupported compare op: ", Mode)); return VK_COMPARE_OP_NEVER; } VkMemoryPropertyFlags GetMemoryFlagsForUsage(D3D11_USAGE Usage) { VkMemoryPropertyFlags memoryFlags = 0; switch (Usage) { case D3D11_USAGE_DEFAULT: case D3D11_USAGE_IMMUTABLE: memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; break; case D3D11_USAGE_DYNAMIC: memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break; case D3D11_USAGE_STAGING: memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; break; } return memoryFlags; } }