#include "dxvk_device.h" #include "dxvk_meta_blit.h" #include #include #include #include #include #include namespace dxvk { DxvkMetaBlitObjects::DxvkMetaBlitObjects(const DxvkDevice* device) : m_vkd (device->vkd()), m_sampler (createSampler()), m_shaderFrag1D(createShaderModule(dxvk_blit_frag_1d)), m_shaderFrag2D(createShaderModule(dxvk_blit_frag_2d)), m_shaderFrag3D(createShaderModule(dxvk_blit_frag_3d)) { if (device->extensions().extShaderViewportIndexLayer) { m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert); } else { m_shaderVert = createShaderModule(dxvk_fullscreen_vert); m_shaderGeom = createShaderModule(dxvk_fullscreen_geom); } } DxvkMetaBlitObjects::~DxvkMetaBlitObjects() { for (const auto& pair : m_renderPasses) m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second, nullptr); for (const auto& pair : m_pipelines) { m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr); m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr); m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr); } m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag3D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag2D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag1D, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr); m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr); m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr); } DxvkMetaBlitPipeline DxvkMetaBlitObjects::getPipeline( VkImageViewType viewType, VkFormat viewFormat) { std::lock_guard lock(m_mutex); DxvkMetaBlitPipelineKey key; key.viewType = viewType; key.viewFormat = viewFormat; auto entry = m_pipelines.find(key); if (entry != m_pipelines.end()) return entry->second; DxvkMetaBlitPipeline pipeline = this->createPipeline(key); m_pipelines.insert({ key, pipeline }); return pipeline; } VkRenderPass DxvkMetaBlitObjects::getRenderPass(VkFormat viewFormat) { auto entry = m_renderPasses.find(viewFormat); if (entry != m_renderPasses.end()) return entry->second; VkRenderPass renderPass = this->createRenderPass(viewFormat); m_renderPasses.insert({ viewFormat, renderPass }); return renderPass; } VkSampler DxvkMetaBlitObjects::createSampler() const { VkSamplerCreateInfo info; info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.magFilter = VK_FILTER_LINEAR; info.minFilter = VK_FILTER_LINEAR; info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; info.mipLodBias = 0.0f; info.anisotropyEnable = VK_FALSE; info.maxAnisotropy = 1.0f; info.compareEnable = VK_FALSE; info.compareOp = VK_COMPARE_OP_ALWAYS; info.minLod = 0.0f; info.maxLod = 0.0f; info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; info.unnormalizedCoordinates = VK_FALSE; VkSampler result = VK_NULL_HANDLE; if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaBlitObjects: Failed to create sampler"); return result; } VkShaderModule DxvkMetaBlitObjects::createShaderModule(const SpirvCodeBuffer& code) const { VkShaderModuleCreateInfo info; info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.codeSize = code.size(); info.pCode = code.data(); VkShaderModule result = VK_NULL_HANDLE; if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaBlitObjects: Failed to create shader module"); return result; } DxvkMetaBlitPipeline DxvkMetaBlitObjects::createPipeline( const DxvkMetaBlitPipelineKey& key) { DxvkMetaBlitPipeline pipe; pipe.dsetLayout = this->createDescriptorSetLayout(key.viewType); pipe.pipeLayout = this->createPipelineLayout(pipe.dsetLayout); pipe.pipeHandle = this->createPipeline(key.viewType, pipe.pipeLayout, this->getRenderPass(key.viewFormat)); return pipe; } VkRenderPass DxvkMetaBlitObjects::createRenderPass( VkFormat format) const { VkAttachmentDescription attachment; attachment.flags = 0; attachment.format = format; attachment.samples = VK_SAMPLE_COUNT_1_BIT; attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachment.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkAttachmentReference attachmentRef; attachmentRef.attachment = 0; attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &attachmentRef; subpass.pResolveAttachments = nullptr; subpass.pDepthStencilAttachment = nullptr; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; VkRenderPassCreateInfo info; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.attachmentCount = 1; info.pAttachments = &attachment; info.subpassCount = 1; info.pSubpasses = &subpass; info.dependencyCount = 0; info.pDependencies = nullptr; VkRenderPass result = VK_NULL_HANDLE; if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaBlitObjects: Failed to create render pass"); return result; } VkDescriptorSetLayout DxvkMetaBlitObjects::createDescriptorSetLayout( VkImageViewType viewType) const { VkDescriptorSetLayoutBinding binding; binding.binding = 0; binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binding.descriptorCount = 1; binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; binding.pImmutableSamplers = &m_sampler; VkDescriptorSetLayoutCreateInfo info; info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.bindingCount = 1; info.pBindings = &binding; VkDescriptorSetLayout result = VK_NULL_HANDLE; if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaBlitObjects: Failed to create descriptor set layout"); return result; } VkPipelineLayout DxvkMetaBlitObjects::createPipelineLayout( VkDescriptorSetLayout descriptorSetLayout) const { VkPushConstantRange pushRange; pushRange.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; pushRange.offset = 0; pushRange.size = sizeof(DxvkMetaBlitPushConstants); VkPipelineLayoutCreateInfo info; info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.setLayoutCount = 1; info.pSetLayouts = &descriptorSetLayout; info.pushConstantRangeCount = 1; info.pPushConstantRanges = &pushRange; VkPipelineLayout result = VK_NULL_HANDLE; if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaBlitObjects: Failed to create pipeline layout"); return result; } VkPipeline DxvkMetaBlitObjects::createPipeline( VkImageViewType imageViewType, VkPipelineLayout pipelineLayout, VkRenderPass renderPass) const { std::array stages; uint32_t stageCount = 0; VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++]; vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vsStage.pNext = nullptr; vsStage.flags = 0; vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT; vsStage.module = m_shaderVert; vsStage.pName = "main"; vsStage.pSpecializationInfo = nullptr; if (m_shaderGeom) { VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++]; gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; gsStage.pNext = nullptr; gsStage.flags = 0; gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT; gsStage.module = m_shaderGeom; gsStage.pName = "main"; gsStage.pSpecializationInfo = nullptr; } VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++]; psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; psStage.pNext = nullptr; psStage.flags = 0; psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT; psStage.module = VK_NULL_HANDLE; psStage.pName = "main"; psStage.pSpecializationInfo = nullptr; switch (imageViewType) { case VK_IMAGE_VIEW_TYPE_1D_ARRAY: psStage.module = m_shaderFrag1D; break; case VK_IMAGE_VIEW_TYPE_2D_ARRAY: psStage.module = m_shaderFrag2D; break; case VK_IMAGE_VIEW_TYPE_3D: psStage.module = m_shaderFrag3D; break; default: throw DxvkError("DxvkMetaBlitObjects: Invalid view type"); } std::array dynStates = {{ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }}; VkPipelineDynamicStateCreateInfo dynState; dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynState.pNext = nullptr; dynState.flags = 0; dynState.dynamicStateCount = dynStates.size(); dynState.pDynamicStates = dynStates.data(); VkPipelineVertexInputStateCreateInfo viState; viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; viState.pNext = nullptr; viState.flags = 0; viState.vertexBindingDescriptionCount = 0; viState.pVertexBindingDescriptions = nullptr; viState.vertexAttributeDescriptionCount = 0; viState.pVertexAttributeDescriptions = nullptr; VkPipelineInputAssemblyStateCreateInfo iaState; iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; iaState.pNext = nullptr; iaState.flags = 0; iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; iaState.primitiveRestartEnable = VK_FALSE; VkPipelineViewportStateCreateInfo vpState; vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; vpState.pNext = nullptr; vpState.flags = 0; vpState.viewportCount = 1; vpState.pViewports = nullptr; vpState.scissorCount = 1; vpState.pScissors = nullptr; VkPipelineRasterizationStateCreateInfo rsState; rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rsState.pNext = nullptr; rsState.flags = 0; rsState.depthClampEnable = VK_TRUE; rsState.rasterizerDiscardEnable = VK_FALSE; rsState.polygonMode = VK_POLYGON_MODE_FILL; rsState.cullMode = VK_CULL_MODE_NONE; rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rsState.depthBiasEnable = VK_FALSE; rsState.depthBiasConstantFactor = 0.0f; rsState.depthBiasClamp = 0.0f; rsState.depthBiasSlopeFactor = 0.0f; rsState.lineWidth = 1.0f; uint32_t msMask = 0xFFFFFFFF; VkPipelineMultisampleStateCreateInfo msState; msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; msState.pNext = nullptr; msState.flags = 0; msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; msState.sampleShadingEnable = VK_FALSE; msState.minSampleShading = 1.0f; msState.pSampleMask = &msMask; msState.alphaToCoverageEnable = VK_FALSE; msState.alphaToOneEnable = VK_FALSE; VkPipelineColorBlendAttachmentState cbAttachment; cbAttachment.blendEnable = VK_FALSE; cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; cbAttachment.colorBlendOp = VK_BLEND_OP_ADD; cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD; cbAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo cbState; cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; cbState.pNext = nullptr; cbState.flags = 0; cbState.logicOpEnable = VK_FALSE; cbState.logicOp = VK_LOGIC_OP_NO_OP; cbState.attachmentCount = 1; cbState.pAttachments = &cbAttachment; for (uint32_t i = 0; i < 4; i++) cbState.blendConstants[i] = 0.0f; VkGraphicsPipelineCreateInfo info; info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; info.pNext = nullptr; info.flags = 0; info.stageCount = stageCount; info.pStages = stages.data(); info.pVertexInputState = &viState; info.pInputAssemblyState = &iaState; info.pTessellationState = nullptr; info.pViewportState = &vpState; info.pRasterizationState = &rsState; info.pMultisampleState = &msState; info.pColorBlendState = &cbState; info.pDepthStencilState = nullptr; info.pDynamicState = &dynState; info.layout = pipelineLayout; info.renderPass = renderPass; info.subpass = 0; info.basePipelineHandle = VK_NULL_HANDLE; info.basePipelineIndex = -1; VkPipeline result = VK_NULL_HANDLE; if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS) throw DxvkError("DxvkMetaBlitObjects: Failed to create graphics pipeline"); return result; } }