#pragma once #include "dxvk_buffer.h" #include "dxvk_descriptor.h" #include "dxvk_image.h" #include "dxvk_sampler.h" namespace dxvk { /** * \brief Bound shader resource */ struct DxvkShaderResourceSlot { Rc sampler; Rc imageView; Rc bufferView; DxvkBufferSlice bufferSlice; }; }