Philip Rebohle
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b5d068366d
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[dxvk] Implemented shader resource binding
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2017-12-03 20:23:26 +01:00 |
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Philip Rebohle
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a6bf7659b0
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[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
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2017-12-03 00:40:58 +01:00 |
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Philip Rebohle
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f924931d2d
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[general] Removed TRACE calls for now
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2017-11-26 14:01:41 +01:00 |
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Philip Rebohle
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8bb0325928
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[dxvk] Implemented graphics pipeline creation
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2017-11-20 14:11:09 +01:00 |
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Philip Rebohle
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a9a03fec69
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[dxvk] DxvkShader creates a VkShaderModule again
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2017-11-20 14:03:00 +01:00 |
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Philip Rebohle
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ae0c186f26
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[dxvk] Implemented constant state objects
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2017-11-20 13:21:27 +01:00 |
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Philip Rebohle
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745466652c
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[dxvk] Removed shader resource slots for now, needs work
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2017-11-18 10:42:27 +01:00 |
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Philip Rebohle
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1bf05d3687
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[spirv] Moved SPIR-V-specific stuff to separate directory
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2017-10-18 10:36:47 +02:00 |
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Philip Rebohle
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e433c01ad4
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[dxvk] Some more work on shader resources and resource bindings
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2017-10-15 17:56:06 +02:00 |
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Philip Rebohle
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883ae9f39d
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[dxvk] Added pipeline manager stub
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2017-10-14 23:52:47 +02:00 |
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Philip Rebohle
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764220db98
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[dxvk] Added shader stub, improved state tracking code
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2017-10-13 03:19:23 +02:00 |
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