Philip Rebohle
|
61fdf4ef64
|
[dxvk] Use DxvkBufferSliceHandle for dummy resources
|
2019-01-09 18:02:00 +01:00 |
|
Philip Rebohle
|
c66492a90f
|
[dxvk] Initialize dummy resources to zero
Read access to unbound images and buffers usually yields
a result vector that contains zeroes in all components.
|
2018-02-01 14:26:38 +01:00 |
|
Philip Rebohle
|
d4a0581f8f
|
[dxvk] Bind dummy resource for unbound vertex and index buffers
Allows GTA V to run, although heavy rendering artifacts remain.
|
2018-02-01 13:29:57 +01:00 |
|
Philip Rebohle
|
d1f76b96af
|
[dxvk] Added dummy resources for descriptors
This should finally shut up validation layers and also allows
the branches in texture sample operations to be removed.
|
2018-01-27 19:25:41 +01:00 |
|