Philip Rebohle
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e4dae74865
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[dxvk] Validate tessellation state for graphics pipeline
This should help with freezes as long as Tessellation is
not properly implemented.
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2018-02-23 12:55:23 +01:00 |
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Philip Rebohle
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807dd72656
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[hud] Use buffer invalidation instead of synchronization
The previously used synchronization may have had a negative impact on
performance, whereas the new approach is similar to what D3D11 apps do.
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2018-02-08 12:48:54 +01:00 |
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Philip Rebohle
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b31ebbb690
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[d3d11] Add support for DSV read-only flags
Games need this in order to use the depth buffer as both
a framebuffer attachment and a shader resource.
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2018-02-06 17:31:23 +01:00 |
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Philip Rebohle
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05f0008891
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[hud] Changed vertex buffer format
Should fix the HUD on Nvidia cards, which do not
support SRGB conversion for vertex input data.
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2018-01-22 01:20:07 +01:00 |
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Philip Rebohle
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96a97aa0c4
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[dxvk] Added HUD
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
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2018-01-13 03:53:33 +01:00 |
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