Philip Rebohle
e38e1347d3
[hud] HudTextRenderer -> HudRenderer
...
Maintaining one class should be easier than creating
multiple renderer classes and having to switch between
them.
2018-04-17 09:20:18 +02:00
Philip Rebohle
08777e2c0e
[dxvk] Change stat couter type to uint64_t
2018-04-15 20:59:41 +02:00
Philip Rebohle
d68d62f837
[dxvk] Removed on-disk pipeline cache
...
Drivers from both major vendors implement their own shader cache
already, and storing a cache per game causes more issues than it
solves. Should fix #261 .
2018-04-09 19:38:32 +02:00
Philip Rebohle
fc3f45c082
[hud] Added stat counters to the HUD
2018-04-03 14:49:13 +02:00