Philip Rebohle
0c2058e8c4
[dxvk] Introduced DxvkComputePipelineStateInfo
...
Will be used to re-compile compute pipelines against the current
state, just like graphics pipelines. May fix GPU lockups etc.
2018-02-14 17:54:35 +01:00
Philip Rebohle
e47c244ac3
[dxvk] Use logger instead of exception when compiling pipelines
...
The exception is never caught because it is called from DXVK code,
not D3D code.
2018-01-31 00:48:39 +01:00
Philip Rebohle
a1a7bb9092
[dxvk] DxvkBindingLayout -> DxvkPipelineLayout
2018-01-23 17:40:36 +01:00
Philip Rebohle
d3f84688cc
[dxvk] Make use of VK_AMD_rasterization_order
...
May slightly improve GPU performance in some scenarios.
2018-01-16 15:00:19 +01:00
Philip Rebohle
c1f16d36bd
[dxvk] Implemented local pipeline cache
2018-01-13 22:18:32 +01:00
Philip Rebohle
8bccbbccc8
[dxvk] Using derivative graphics pipelines
2018-01-10 22:54:00 +01:00
Philip Rebohle
c64103c73f
[dxvk] Implementing unbound resource handling (1/4)
...
In order to emulate D3D11 behaviour when a resource is not bound,
we use specialization constants. This requires further changes in
the shader compiler.
2018-01-10 11:44:40 +01:00
Philip Rebohle
e872448ca3
[dxbc] Refactored shader compiler to return a DxvkShader
2017-12-08 18:14:05 +01:00
Philip Rebohle
19851c8432
[dxvk] Re-implemented pipeline creation within the backend
2017-12-07 09:38:31 +01:00
Philip Rebohle
b5d068366d
[dxvk] Implemented shader resource binding
2017-12-03 20:23:26 +01:00
Philip Rebohle
a6bf7659b0
[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
2017-12-03 00:40:58 +01:00
Philip Rebohle
f924931d2d
[general] Removed TRACE calls for now
2017-11-26 14:01:41 +01:00
Philip Rebohle
8bb0325928
[dxvk] Implemented graphics pipeline creation
2017-11-20 14:11:09 +01:00
Philip Rebohle
a9a03fec69
[dxvk] DxvkShader creates a VkShaderModule again
2017-11-20 14:03:00 +01:00
Philip Rebohle
ae0c186f26
[dxvk] Implemented constant state objects
2017-11-20 13:21:27 +01:00
Philip Rebohle
745466652c
[dxvk] Removed shader resource slots for now, needs work
2017-11-18 10:42:27 +01:00
Philip Rebohle
1bf05d3687
[spirv] Moved SPIR-V-specific stuff to separate directory
2017-10-18 10:36:47 +02:00
Philip Rebohle
e433c01ad4
[dxvk] Some more work on shader resources and resource bindings
2017-10-15 17:56:06 +02:00
Philip Rebohle
883ae9f39d
[dxvk] Added pipeline manager stub
2017-10-14 23:52:47 +02:00
Philip Rebohle
764220db98
[dxvk] Added shader stub, improved state tracking code
2017-10-13 03:19:23 +02:00