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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

23 Commits

Author SHA1 Message Date
Philip Rebohle
eac86fab15
[dxvk] Do not map allocations that don't need a HOST_VISIBLE memory type
Should reduce the amount of virtual memory used on systems without
dedicated VRAM. Refs #640.
2018-09-17 09:08:00 +02:00
Philip Rebohle
b2c4855490
[dxvk] Use global user config for backend options 2018-08-07 16:59:49 +02:00
Philip Rebohle
43cbe42ea8
[dxvk] Pick memory chunk size dynamically
Reduces the number of Vulkan memory allocations, and
can lead to lower CPU overhead in certain situations.
Improves Shadow Warrior 2 by ~2% on RADV.
2018-07-09 19:18:39 +02:00
ZeroFault
b62ccfe7a3 [dxvk] Implement dedicated allocation (#448)
Yields significant performance improvements on some Nvidia GPUs.
2018-06-24 10:55:42 +02:00
Philip Rebohle
3b70e23e2c
[dxvk] Allow overcommitting non-device local memory
If allocations on host-local memory types fail, we can rely on
Vulkan's error reporting. May fix issues on systems with small amounts of VRAM.
2018-05-29 14:56:41 +02:00
Philip Rebohle
a9eff13b92
[dxvk] Refactor memory allocator
In addition to some much needed code cleanips, the allocator will no
longer try to over-commit memory heaps.
2018-05-29 14:48:27 +02:00
Philip Rebohle
320cebb8f9
[dxvk] Improved memory allocation debug output 2018-04-14 13:03:14 +02:00
Philip Rebohle
561fa7440b [dxvk] Retrieve actual memory stats for the HUD 2018-04-03 15:32:00 +02:00
Philip Rebohle
894444d43d
[dxvk] Remove old debug code 2018-03-20 22:36:02 +01:00
Philip Rebohle
42d49d7603
[dxvk] Respect bufferImageGranularity for non-linear images
May fix aliasing issues on GPUs where the bufferImageGranularity limit
is greater than the alignment requirement of non-linear resources.
2018-03-20 20:24:11 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0ecc9d0d660742237b0e0ed3036c87e.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Philip Rebohle
dbe3662bfc
[dxvk] Fixed potential memory allocation issue 2018-03-01 07:29:05 +01:00
Philip Rebohle
e5c0030f06
[dxvk] Fall back to host memory if no device memory is available 2018-02-27 12:36:44 +01:00
Philip Rebohle
30eb43a284 [dxvk] Minor memory management tweaks 2018-01-11 19:06:58 +01:00
Philip Rebohle
2ed2d892d6 [dxvk] Optimized resource binding
Fixes a few bottlenecks that were encountered in the Cascading Shadow
Maps demo from the Microsoft SDK. Performance is now slightly better
than wined3d with CSMT, MESA_NO_ERROR and mesa_glthread enabled.
2017-12-20 12:13:08 +01:00
Philip Rebohle
d1720c0c52 [dxbc] Implemented derivatives 2017-12-19 20:26:05 +01:00
Philip Rebohle
1fe5b74762 Optimized command submission
Command submission now does not synchronize with the device every single
time. Instead, the command list and the fence that was created for it are
added to a queue. A separate thread will then wait for the execution to
complete and return the command list to the device.
2017-12-16 18:10:55 +01:00
Philip Rebohle
d5a49698b4 [dxvk] Implemented new memory allocator with sub-allocation 2017-12-16 16:48:42 +01:00
Philip Rebohle
f924931d2d [general] Removed TRACE calls for now 2017-11-26 14:01:41 +01:00
Philip Rebohle
2ee51ea4b2 [dxvk] Added debug tracing 2017-10-11 00:27:33 +02:00
Philip Rebohle
00e63d71a9 Initial commit 2017-10-10 23:32:13 +02:00