Philip Rebohle
0b88d0deab
[vulkan] Remove getSyncSemaphores from presenter
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Instead, return the semaphores in acquireNextImage.
2021-06-01 04:32:50 +02:00
Andrew Eikum
a3065fca8e
[d3d11] Extend interop interfaces for OpenXR support
2021-01-07 23:54:02 +01:00
Philip Rebohle
0c0d582f24
[dxvk] Default to fragment shader resolved on official AMD drivers
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Improves performance of MSAA resolves. RADV does not benefit.
2020-05-19 18:54:25 +02:00
Philip Rebohle
588beb5b2f
[hud] Don't initialize client API HUD item by default
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Removes the client API property from the DXVK device as well.
Instead, client APIs should create the HUD item manually.
2020-01-28 16:32:58 +00:00
Philip Rebohle
3beca254e2
[dxvk] Move UMA check to backend
2020-01-28 16:31:34 +00:00
Philip Rebohle
8e587af0da
[dxvk] Add method to retrieve per-heap memory stats
2019-12-13 11:54:13 +01:00
Philip Rebohle
6b3d60ab25
[dxvk] Enable asynchronous presentation on all hardware
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...and remove the dxvk.asyncPresent option.
2019-11-19 23:34:24 +01:00
Philip Rebohle
b2317cad4d
[dxvk] Pass DXVK instance to DXVK device directly, not through the adapter
2019-11-08 11:17:02 +01:00
Philip Rebohle
e6c3f0479d
[dxvk] Let device know that async presentation is enabled
2019-11-02 17:53:17 +01:00
Philip Rebohle
2e9a836adb
[dxvk] Handle device lost errors on command submission
2019-09-22 19:06:53 +02:00
Philip Rebohle
acf0001fd1
[dxvk] Make device properties accessible from the device
2019-08-13 14:37:50 +02:00
Philip Rebohle
65c1e58bd9
[dxvk] Use DxvkObjects to create and pass around common objects
2019-07-30 20:00:38 +02:00
Philip Rebohle
a08f9d0897
[dxvk] Implement device- and driver-specific performance hints
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These are meant to be read by the DxvkContext in order to choose
a fast path for certasin operations.
2019-07-18 17:25:56 +02:00
Philip Rebohle
ed5c43a14d
[dxvk] Implement asynchronous presentation
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Off-loads the vkQueuePresentKHR call to the queue submission thread
to avoid synchronization with that thread on a present call.
2019-07-05 15:11:59 +02:00
Philip Rebohle
191bba660b
[dxvk] Provide way to access queue properties from device
2019-06-29 01:53:32 +02:00
Philip Rebohle
1c39765b86
[dxvk] Rework queue family selection
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This allows us to support multiple queues more easily.
2019-06-29 01:53:32 +02:00
Philip Rebohle
1c9bc235d0
[dxvk] Remove old staging buffer code
2019-06-21 16:43:22 +02:00
Philip Rebohle
b35f3c14df
[dxvk] Off-load command buffer submission to separate thread
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Reduces load on the CS thread a bit, which may yield a small
performance improvement.
2019-05-05 16:49:17 +02:00
Philip Rebohle
ea5dcd5b14
[dxvk] Re-implement class to create meta-resolve objects
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This time with specialization constants so that we don't have
to read the tetxure's sample count from the descriptor.
2019-04-07 21:07:25 +02:00
Philip Rebohle
ddde5ee6c2
[dxvk] Support combined image sampler descriptors in the backend
2019-04-03 17:40:05 +02:00
Philip Rebohle
73bb0d8ae2
[dxvk] Remove shader-based resolve
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No longer necessary since we're using render pass resolve now.
2019-03-24 16:36:35 +01:00
Philip Rebohle
412d79c8c1
[d3d11] Use new query implementation
2019-03-14 21:16:41 +01:00
Philip Rebohle
a8144370c8
[dxvk] Create new query pool and forward it to the context
2019-03-14 21:16:41 +01:00
Philip Rebohle
6b9653d261
[dxvk] Create GPU event pool and forward it to the context
2019-03-14 21:16:41 +01:00
Philip Rebohle
2a6d4fa2ba
[dxvk] Implement DxvkDevice::getShaderPipelineStages
2019-03-02 19:56:00 +01:00
Philip Rebohle
10123ce9ab
[dxvk] Pass description of the client API to the DXVK device
2019-02-15 17:38:52 +01:00
Philip Rebohle
8b5db80fbd
[dxvk] Reimplement DxvkBuffer
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Avoids the DxvkPhysicalBuffer indirection and keeps all buffer
objects alive until the DxvkBuffer itself gets destroyed.
2019-01-09 18:04:46 +01:00
Philip Rebohle
092cad0e76
[dxvk] Remove DxvkSemaphore
2018-11-28 12:44:18 +01:00
Philip Rebohle
9b923bb386
[dxvk] Remove DxvkSwapChain
2018-11-28 12:44:17 +01:00
Philip Rebohle
81306cdc11
[dxvk] Support new Vulkan presenter in DxvkDevice
2018-11-28 12:44:17 +01:00
Philip Rebohle
746529b71b
[dxvk] Pass raw semaphore handles to submitCommandList
2018-11-28 12:44:17 +01:00
Philip Rebohle
4057937d2d
[dxvk] Refactor descriptor set allocation
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With this new approach, descriptor pools are decoupled from the
command list they are used with. Instead, the DXVK context takes
ownership of a single descriptor pool until it runs out of memory.
This reduces the amount of memory wasted for under-utilized pools
and should this reduce an application's memory footprint.
2018-11-27 11:42:13 +01:00
Philip Rebohle
fc8f49899a
[dxvk] Create instance of depth-stencil packing objects
2018-11-08 18:10:56 +01:00
Philip Rebohle
509e6f1abf
[dxvk] Use new meta copy for depth <> color image copies
2018-09-27 11:44:09 +02:00
Philip Rebohle
4a72cae1e6
[dxvk] Enable state cache
2018-09-23 14:41:43 +02:00
Philip Rebohle
0f52ec2796
Revert "[dxvk] Move command submission to separate thread"
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This reverts commit f61ff5d345fdbd1627b2fd833f57ff303015c747.
Apparently, this causes extremely poor frame times on some
configurations. Reason is currently unknown.
2018-09-20 19:58:00 +02:00
Philip Rebohle
f61ff5d345
[dxvk] Move command submission to separate thread
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- Reduces load on the CS thread and the main rendering thread.
- This takes into account that VR apps access the queue as well.
2018-09-20 14:43:06 +02:00
Philip Rebohle
c7ddaea5a6
[dxvk] Add method to retrieve current frame number
2018-09-10 18:05:33 +02:00
Philip Rebohle
657093c14e
[dxvk] Refactor query management
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Moved all query-related state tracking and management into a
separate class. This allows for new query types to be added
in the future, and makes less dodgy assumptions about the
current state when beginning or ending a query.
2018-08-31 15:38:09 +02:00
Philip Rebohle
b2c4855490
[dxvk] Use global user config for backend options
2018-08-07 16:59:49 +02:00
Philip Rebohle
0ba00b3f59
[dxvk] Add extended device feature structure
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This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
2018-07-31 16:58:25 +02:00
Philip Rebohle
656cb2e4aa
[dxvk] Refactor Vulkan extension management
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Adding an extension will now require an additional step, but
this evolved version of the extension list code is more sane
and the structures can be more easily copied around.
2018-07-23 20:07:21 +02:00
Philip Rebohle
5d1f00be34
[dxvk] Implement shader-based meta-resolve operation
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This should work around a variety of potential driver issues
when games resolve typeless images with a different format.
2018-06-23 13:17:01 +02:00
Philip Rebohle
aa3e718fcd
[dxvk] Add DxvkOptions struct for quick lookup of features/limits
2018-06-22 00:29:44 +02:00
Philip Rebohle
cfe99368fb
[dxvk] Make number of queued submissions available to DXVK
2018-06-04 23:24:42 +02:00
Philip Rebohle
4b37590e14
[dxvk] Use new mip map generator
2018-05-25 17:45:41 +02:00
Philip Rebohle
37456d583e
[dxvk] Move DxvkPipelineCache to DxvkPipeManager
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Since the pipeline cache isn't used for anything else but compiling
pipelines, keeping this stuff together is much more useful.
2018-05-09 14:26:45 +02:00
Philip Rebohle
5e02c1bb2f
[dxvk] Move DxvkPipelineManager instance back to DxvkDevice
2018-05-01 16:56:33 +02:00
Philip Rebohle
9aa73d1148
[dxvk] Set non-zero framebuffer size when there are no attachments
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This is required for UAV-only rendering and will be required for
stream output in the future as well.
2018-04-29 11:19:18 +02:00
Philip Rebohle
a6a22cd00a
[dxvk] Export DxvkDeviceQueue from DxvkDevice
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Access to the Vulkan queues provided by the DXVK device
is required for external Vulkan libraries to work.
2018-04-19 15:42:48 +02:00