Philip Rebohle
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b31ebbb690
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[d3d11] Add support for DSV read-only flags
Games need this in order to use the depth buffer as both
a framebuffer attachment and a shader resource.
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2018-02-06 17:31:23 +01:00 |
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Philip Rebohle
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f25b3c8b32
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[d3d11] Use EmitCs for resource updates
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2018-01-20 21:42:11 +01:00 |
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Philip Rebohle
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a84e45bdd2
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[dxvk] Added convenience functions to work with compressed image sizes
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2018-01-20 20:31:47 +01:00 |
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Philip Rebohle
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96a97aa0c4
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[dxvk] Added HUD
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
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2018-01-13 03:53:33 +01:00 |
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Philip Rebohle
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b4f85a2c2f
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[d3d11] Fixed mip-mapped texture creation
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2017-12-10 19:10:17 +01:00 |
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Philip Rebohle
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52f1c4fa00
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[dxvk] Implemented staging buffers for large data transfers
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2017-12-10 15:57:51 +01:00 |
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Philip Rebohle
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e433c01ad4
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[dxvk] Some more work on shader resources and resource bindings
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2017-10-15 17:56:06 +02:00 |
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