Philip Rebohle
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a1a7bb9092
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[dxvk] DxvkBindingLayout -> DxvkPipelineLayout
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2018-01-23 17:40:36 +01:00 |
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Philip Rebohle
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d3f84688cc
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[dxvk] Make use of VK_AMD_rasterization_order
May slightly improve GPU performance in some scenarios.
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2018-01-16 15:00:19 +01:00 |
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Philip Rebohle
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c1f16d36bd
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[dxvk] Implemented local pipeline cache
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2018-01-13 22:18:32 +01:00 |
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Philip Rebohle
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19851c8432
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[dxvk] Re-implemented pipeline creation within the backend
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2017-12-07 09:38:31 +01:00 |
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Philip Rebohle
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b5d068366d
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[dxvk] Implemented shader resource binding
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2017-12-03 20:23:26 +01:00 |
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Philip Rebohle
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a6bf7659b0
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[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
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2017-12-03 00:40:58 +01:00 |
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Philip Rebohle
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a9a03fec69
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[dxvk] DxvkShader creates a VkShaderModule again
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2017-11-20 14:03:00 +01:00 |
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Philip Rebohle
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2c3674190a
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[dxvk] Implemented proper resource binding
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2017-10-15 19:23:10 +02:00 |
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Philip Rebohle
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e9eefbb3e7
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[dxvk] Added graphics pipeline stub
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2017-10-15 13:02:59 +02:00 |
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Philip Rebohle
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883ae9f39d
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[dxvk] Added pipeline manager stub
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2017-10-14 23:52:47 +02:00 |
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Philip Rebohle
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b67d952e63
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[dxvk] Added compute pipeline stub
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2017-10-14 13:45:00 +02:00 |
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Philip Rebohle
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764220db98
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[dxvk] Added shader stub, improved state tracking code
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2017-10-13 03:19:23 +02:00 |
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