Philip Rebohle
4db5c21ec5
[dxvk] Use ticket lock to synchronize access to query objects
...
Lowers overhead in the uncontested case compared to std::mutex, and
prevents the main rendering thread from blocking updates for too long.
2018-11-13 17:05:37 +01:00
Philip Rebohle
8d2f8fca64
[meta] Release v0.92
2018-11-11 16:16:01 +01:00
Philip Rebohle
6f28ce5809
[dxvk] Do not require GL_EXT_samplerless_texture_functions
...
Ubuntu ships a version of the GLSL compiler that does not support
this extension yet, so building DXVK fails on those systems.
Closes #760 .
2018-11-11 15:48:07 +01:00
Philip Rebohle
504de3994b
[dxvk] Inline DxvkBufferView::updateView method
...
Most of the time the condition is false, so we should help
the compiler where we can to optimize for the common case.
2018-11-09 11:40:44 +01:00
Philip Rebohle
2b02e692c3
[dxvk] Implement DxvkContext::copyDepthStencilImageToPackedBuffer
2018-11-08 18:10:56 +01:00
Philip Rebohle
d7d1db1b8b
[dxvk] Add convenience method to retrieve image descriptor
2018-11-08 18:10:56 +01:00
Philip Rebohle
fc8f49899a
[dxvk] Create instance of depth-stencil packing objects
2018-11-08 18:10:56 +01:00
Philip Rebohle
119c06e453
[dxvk] Add pipelines needed for depth-stencil packing
...
- Add method to retrieve meta pack pipeline for a given format
- Add descriptor update template
2018-11-08 18:10:49 +01:00
Philip Rebohle
863f2d07fd
[dxvk] Add compute shaders for depth-stencil packing
2018-11-08 18:10:49 +01:00
Philip Rebohle
0dbac29729
[dxvk] Add packed size to depth-stencil formats
2018-11-08 18:10:49 +01:00
Philip Rebohle
70b14f9dbf
[dxvk] Report app name to the Vulkan implementation
...
Because why not?
2018-11-07 21:54:00 +01:00
Philip Rebohle
7ed9f36769
[dxvk] Add clearCompressedColorImage method
...
Since we can't use regular clears for compressed
formats, we need a new method to zero image memory.
2018-11-07 18:31:01 +01:00
Philip Rebohle
5a1b37b770
[build] Don't use empty dependencies
...
Fixes build error with Meson 0.44.
2018-11-05 07:55:36 +01:00
Philip Rebohle
e0f1510901
[meta] Release 0.91
2018-11-04 17:23:27 +01:00
dhewg
a05c93dd17
cross build cleanup ( #746 )
...
- Don't turn off warnings for winelib builds, fix them. Using __declspec on winelib builds just doesn't make sense.
- Drop the custom cross property 'winelib'. Detect it instead.
- Move the libdl dependency to the build system
- Don't run wine during mingw build process. Same as for wine builds, see 715d2571
2018-11-04 16:18:32 +01:00
Philip Rebohle
b6ded02a5d
[dxvk] Pull 'if's into commit{Graphics,Compute}State methods
...
Improves performance because GCC generates silly code around those
if blocks, most of which have a false condition anyway. Improves
performance of 100k empty draw calls with no state changes by as
much as 25%.
2018-11-03 00:51:02 +01:00
Philip Rebohle
963bd66fb3
[dxvk] Use new vulkan helpers to create VkImageSubresourceRange structs
2018-11-02 19:42:53 +01:00
Philip Rebohle
a97073adb9
[dxvk] Move vulkan helpers to vulkan module
2018-11-02 19:42:29 +01:00
Philip Rebohle
851d9fb726
[general] Remove unnecessary include directories from build files
...
These are no longer needed because dxvk includes consistently
use relative file paths now, instead of global includes.
2018-11-02 14:54:39 +01:00
Philip Rebohle
1cd912556e
[dxvk] Move Vulkan loader to separate directory
2018-11-02 14:23:45 +01:00
Philip Rebohle
45a234607a
[dxvk] Track device / instance ownership
...
This allows us to use the Vulkan function loader for a vkd3d device.
2018-11-02 14:13:07 +01:00
Philip Rebohle
175385481e
[dxvk] Insert barrier before CS image view clear only if needed
...
Removes one unnecessary sync point in Claybook.
2018-11-01 21:48:22 +01:00
Philip Rebohle
f5b21d42fc
[dxvk] Open state cache file only when necessary
...
Fixes an issue with Shadow of the Tomb Raider randomly nuking its cache
when it creates not one but *two* D3D11 devices.
2018-11-01 16:35:49 +01:00
Philip Rebohle
8054e4a772
[dxvk] Add DXVK context method to transparently flush the command list
...
This is identical to what the D3D11 function did, but having it in this
place will allow us to potentially implement better flush heuristics
based on work done on the CS thread.
2018-11-01 13:24:42 +01:00
Philip Rebohle
36ccd46ae7
[dxvk] Move sampler border color handling to the backend
2018-10-31 21:51:23 +01:00
Philip Rebohle
e15e693dc4
[dxvk] Spill render pass for pipelines that use vertex stage UAVs
...
We cannot use simple pipeline barriers in this case because of the
extremely strict restrictions surrounding self-dependencies.
2018-10-30 14:43:52 +01:00
Philip Rebohle
76b63efedb
[dxvk] Use self-dependency to synchronize SSBO writes
...
While this doesn't support vertex stages yet, it should be faster
when the pipeline writes to storage resources from the fragment
shader.
We should analyze the vertex stage shaders for SSBO writes in
order to determine whether to spill the render pass.
2018-10-30 14:11:27 +01:00
Philip Rebohle
fd52022fff
[dxvk] Spill render pass after draws with storage resources
2018-10-29 12:12:34 +01:00
Philip Rebohle
9decfb34b7
[dxvk] Determine whether a graphics pipeline writes to resources
...
- Fix missing test for storage texel buffers
2018-10-29 12:12:34 +01:00
Philip Rebohle
ec8559f40a
[dxvk] Remove unneeded atomic that holds base pipeline handles
...
No longer needed because the full pipeline object gets locked anyway.
2018-10-29 12:11:33 +01:00
Philip Rebohle
941db96f79
[dxvk] Remove obsolete DxvkShaderKey constructor
2018-10-25 11:30:02 +02:00
Philip Rebohle
c9ce09e098
[d3d11] Respect xfb metadata when computing shader hash
...
Closes #733 .
2018-10-25 11:28:02 +02:00
Philip Rebohle
db2880acfd
[dxvk] Update blend constants only when they have actually changed
...
Reduces number of redundant state changes in Resonance of Fate.
2018-10-22 15:35:56 +02:00
Philip Rebohle
254cd8bd06
[dxvk] Optimize image descriptor updates
...
Avoids unnecessary atomic operations when rendering to a framebuffer
with a depth attachment.
2018-10-15 16:35:40 +02:00
Philip Rebohle
890e5f8c9c
[meta] Release v0.90
2018-10-13 16:31:32 +02:00
Philip Rebohle
3a48092630
[dxvk] Implement transform feedback draw call
2018-10-10 13:05:37 +02:00
Philip Rebohle
929b75a038
[dxvk] Add support for transform feedback queries
2018-10-10 13:05:37 +02:00
Philip Rebohle
4bdf6daa39
[dxvk] Add structure for transform feedback stream queries
2018-10-10 13:05:37 +02:00
Philip Rebohle
3435702719
[dxvk] Add basic support for indexed queries
2018-10-10 13:05:37 +02:00
Philip Rebohle
76d917df20
[dxvk] Add xfb counter write -> xfb counter read barrier
...
- Update xfb counter barrier
2018-10-10 13:05:37 +02:00
Philip Rebohle
93b1b9bc00
[dxvk] Implement transform feedback
...
Begins transform feedback when rendering with an xfb-enabled
pipeline bound, and ends transform feedback as needed, while
writing back the counters supplied by the app. This does not
yet support transform feedback queries or the draw command.
2018-10-10 13:05:37 +02:00
Philip Rebohle
a27e440272
[dxvk] Detect Xfb and set rasterized stream index
2018-10-10 13:05:37 +02:00
Philip Rebohle
1f135f59ed
[dxvk] Add Xfb API stubs
2018-10-10 13:05:37 +02:00
Philip Rebohle
52e1671167
[dxvk] Add Xfb context state
2018-10-10 13:05:37 +02:00
Philip Rebohle
989a10ab88
[dxvk] Enable transform feedback device feature if available
...
- Enable geometryStreams feature
2018-10-10 13:05:37 +02:00
Philip Rebohle
e27083a04f
[dxvk] Query transform feedback device properties if available
2018-10-10 13:05:37 +02:00
Philip Rebohle
13ecbcaaf5
[dxvk] Enable VK_EXT_transform_feedback
2018-10-10 13:05:37 +02:00
Philip Rebohle
61d56a1732
[dxvk] Add definitions for transform feedback entry points
2018-10-10 13:05:37 +02:00
Philip Rebohle
bf906aa226
[dxvk] Add support for transform feedback access flags
2018-10-10 13:05:37 +02:00
Philip Rebohle
a42f03e32d
[dxbc] Add Xfb structures to DxbcModuleInfo
2018-10-10 10:28:15 +02:00