Philip Rebohle
da76d74a2d
[dxvk] Minor internal buffer API cleanup
2018-09-30 11:05:20 +02:00
Philip Rebohle
04ed4273ba
[dxvk] Avoid buffer slice copy when binding index/vertex buffers
...
Also redesigns getDescriptor to always return the offset.
2018-09-23 20:09:01 +02:00
Philip Rebohle
2eda95f61a
[dxvk] Optimize retrieval of dynamic buffer offsets
2018-09-20 15:19:33 +02:00
Philip Rebohle
539cc77b6e
[dxvk] Eliminate buffer slice copy when updating buffer descriptors
2018-09-20 12:10:43 +02:00
Philip Rebohle
3a1fbdaaf1
[dxvk] Avoid buffer slice copy when tracking buffer views
2018-09-17 23:30:36 +02:00
Philip Rebohle
162c465e95
[dxvk] Optimize buffer memory barrier batching
...
Instead of inserting a barrier after every single buffer copy, update
or clear operation, we batch them up and execute the barrier when the
first dirty buffer is used by a command. This significantly reduces
the number of pipeline barriers in some games, e.g. Final Fantasy XV.
2018-06-16 11:53:06 +02:00
Philip Rebohle
ad017c2556
[dxvk] Implemented physical buffer view
2018-03-07 13:32:17 +01:00
Philip Rebohle
d74be35e8c
[dxvk] Refactored physical buffer
...
Class is now much more generic, which should make things
easier for the upcomping deferred context implementation
2018-01-29 00:01:00 +01:00
Philip Rebohle
a0acbeec72
[dxvk] Optimized buffer renaming
...
Helps applications which frequently update buffers
through either Map()/Unmap() or UpdateSubresource.
2018-01-19 00:20:05 +01:00
Philip Rebohle
82ffa88efd
[dxvk] Fixed DxvkPhysicalBufferSlice initialization
2018-01-18 18:53:33 +01:00
Philip Rebohle
f41a7c7c87
[dxvk] Use DxvkPhysicalBufferSlice for buffer memory barriers
2018-01-18 17:32:34 +01:00
Philip Rebohle
a87ae8aba4
[dxvk] Added DxvkPhysicalBuffer to back virtual buffers
...
This is the first step to optimizing buffer updates for applications
that frequently invalidate buffers. The goal is to reduce the number
of buffer allocations per frame and reduce the cost of invalidation.
2018-01-18 15:52:57 +01:00