Philip Rebohle
de29174d42
Revert "[vr] Cosmetic code cleanup"
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This reverts commit a3bf90f5a3fe050ffae353f80bc5608c7c9a1244.
Crashes SuperHot VR for some reason.
2018-12-04 18:50:11 +01:00
Philip Rebohle
a3bf90f5a3
[vr] Cosmetic code cleanup
2018-10-04 12:30:26 +02:00
Andrew Eikum
bc367fd817
[vr] Load native openvr library on winelib builds
2018-10-04 12:08:12 +02:00
Philip Rebohle
656cb2e4aa
[dxvk] Refactor Vulkan extension management
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Adding an extension will now require an additional step, but
this evolved version of the extension list code is more sane
and the structures can be more easily copied around.
2018-07-23 20:07:21 +02:00
Philip Rebohle
22bb4391ba
[vr] Load OpenVR API DLL if necessary
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Some games initialize the DXGI factory and D3D11 device even before
loading the OpenVR DLL, so we have to be even more invasive.
2018-07-11 15:31:35 +02:00
Philip Rebohle
092331232b
[vr] Initialize and shut down OpenVR if necessary
2018-06-30 18:49:29 +02:00
Philip Rebohle
cf6e3c1fbf
[vr] Refactor compositor initialization
2018-06-30 16:51:20 +02:00
Philip Rebohle
0e6e985210
[vr] Maintain global extension sets
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Preserves the per-instance and per-adapter extension sets across
multiple Vulkan instances. Works around initialization order issues
with Unity-based VR apps.
2018-06-26 15:56:13 +02:00
Philip Rebohle
707967ac1d
[vr] Add OpenVR loader
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Provides methods to query required Vulkan instance and device extensions.
2018-05-18 16:46:34 +02:00