Philip Rebohle
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9c6ff95bb6
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[hud] Don't use vertex shader for scaling
Instead, do it on the CPU.
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2019-12-15 23:13:59 +01:00 |
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Philip Rebohle
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2689204d74
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[hud] Enable manual sRGB conversion for non-sRGB swap chains
We still blend in the wrong color space, but text should be a bit
more readable in some games now.
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2019-12-13 14:03:00 +01:00 |
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Philip Rebohle
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9355580c4f
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[hud] Optimize HUD rendering
Saves some bandwidth by using more compact vertex formats, and
by using push constants for text colors instead of a vertex
attribute.
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2019-05-07 22:05:35 +02:00 |
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Philip Rebohle
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257c19ed0a
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[hud] Use combined image s1ampler for the font texture
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2019-04-03 17:40:05 +02:00 |
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Philip Rebohle
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a4f9e5f0d5
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[hud] Added line renderer
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2018-04-17 10:01:06 +02:00 |
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Philip Rebohle
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e38e1347d3
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[hud] HudTextRenderer -> HudRenderer
Maintaining one class should be easier than creating
multiple renderer classes and having to switch between
them.
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2018-04-17 09:20:18 +02:00 |
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Philip Rebohle
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96a97aa0c4
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[dxvk] Added HUD
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
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2018-01-13 03:53:33 +01:00 |
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