Philip Rebohle
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48b3b3ee85
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[dxvk] Use float format for sampled unbound image views
Fixes validation errors in many cases if a texture is not bound.
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2019-10-11 02:58:39 +02:00 |
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Philip Rebohle
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65c1e58bd9
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[dxvk] Use DxvkObjects to create and pass around common objects
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2019-07-30 20:00:38 +02:00 |
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Philip Rebohle
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ddde5ee6c2
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[dxvk] Support combined image sampler descriptors in the backend
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2019-04-03 17:40:05 +02:00 |
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Philip Rebohle
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61fdf4ef64
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[dxvk] Use DxvkBufferSliceHandle for dummy resources
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2019-01-09 18:02:00 +01:00 |
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Philip Rebohle
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c66492a90f
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[dxvk] Initialize dummy resources to zero
Read access to unbound images and buffers usually yields
a result vector that contains zeroes in all components.
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2018-02-01 14:26:38 +01:00 |
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Philip Rebohle
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d4a0581f8f
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[dxvk] Bind dummy resource for unbound vertex and index buffers
Allows GTA V to run, although heavy rendering artifacts remain.
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2018-02-01 13:29:57 +01:00 |
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Philip Rebohle
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d1f76b96af
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[dxvk] Added dummy resources for descriptors
This should finally shut up validation layers and also allows
the branches in texture sample operations to be removed.
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2018-01-27 19:25:41 +01:00 |
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