Philip Rebohle
2ed2d892d6
[dxvk] Optimized resource binding
...
Fixes a few bottlenecks that were encountered in the Cascading Shadow
Maps demo from the Microsoft SDK. Performance is now slightly better
than wined3d with CSMT, MESA_NO_ERROR and mesa_glthread enabled.
2017-12-20 12:13:08 +01:00
Philip Rebohle
e0df25a7c5
[dxvk] Implemented proper image memory barriers
2017-12-05 13:00:06 +01:00
Philip Rebohle
f924931d2d
[general] Removed TRACE calls for now
2017-11-26 14:01:41 +01:00
Philip Rebohle
a47ebd6ed5
[dxvk] Proper blend state and viewport state setup
2017-11-20 15:35:29 +01:00
Philip Rebohle
921abce1b3
[dxvk] Added limit constants
2017-10-14 13:37:40 +02:00
Philip Rebohle
2ee51ea4b2
[dxvk] Added debug tracing
2017-10-11 00:27:33 +02:00
Philip Rebohle
00e63d71a9
Initial commit
2017-10-10 23:32:13 +02:00