Philip Rebohle
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95bfac84f1
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[dxvk] Support image sub-regions for resolve operations
Required for legacy graphics APIs.
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2019-04-19 11:41:12 +02:00 |
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Philip Rebohle
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ea5dcd5b14
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[dxvk] Re-implement class to create meta-resolve objects
This time with specialization constants so that we don't have
to read the tetxure's sample count from the descriptor.
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2019-04-07 21:07:25 +02:00 |
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Philip Rebohle
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73bb0d8ae2
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[dxvk] Remove shader-based resolve
No longer necessary since we're using render pass resolve now.
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2019-03-24 16:36:35 +01:00 |
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Philip Rebohle
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5d1f00be34
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[dxvk] Implement shader-based meta-resolve operation
This should work around a variety of potential driver issues
when games resolve typeless images with a different format.
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2018-06-23 13:17:01 +02:00 |
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Philip Rebohle
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b419b3dfbd
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[dxvk] Implemented typeless resolve
This should allow a large number of Unity-based games to
render at least a menu.
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2018-02-21 01:04:28 +01:00 |
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