Philip Rebohle
63183141bc
[dxvk] Implement read/write tracking in lifetime tracker
...
This way we will be able to more accurately determine how a
resource is going to be used by the GPU, and we can also cut
unnecessary atomic operations for non-resource objects.
2019-09-20 01:44:01 +02:00
Philip Rebohle
8f8340c2d1
[dxvk] Rename DxvkResourceAccessType to DxvkAccess
...
We'll be using this enum a lot more in the future.
2018-06-16 10:40:30 +02:00
Philip Rebohle
9215cfdcf2
[dxvk] Minor
2018-03-22 11:01:54 +01:00
Philip Rebohle
c82bddb932
[dxvk] Added buffer copy and initial buffer barriers
2017-11-26 13:24:01 +01:00
Philip Rebohle
764220db98
[dxvk] Added shader stub, improved state tracking code
2017-10-13 03:19:23 +02:00
Philip Rebohle
00e63d71a9
Initial commit
2017-10-10 23:32:13 +02:00