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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

13 Commits

Author SHA1 Message Date
Philip Rebohle
89ec199c34 [d3d11] Re-implemented shader read 2017-12-10 12:21:33 +01:00
Philip Rebohle
e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader 2017-12-08 18:14:05 +01:00
Philip Rebohle
19851c8432 [dxvk] Re-implemented pipeline creation within the backend 2017-12-07 09:38:31 +01:00
Philip Rebohle
a6bf7659b0 [dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts 2017-12-03 00:40:58 +01:00
Philip Rebohle
a9a03fec69 [dxvk] DxvkShader creates a VkShaderModule again 2017-11-20 14:03:00 +01:00
Philip Rebohle
745466652c [dxvk] Removed shader resource slots for now, needs work 2017-11-18 10:42:27 +01:00
Philip Rebohle
1bf05d3687 [spirv] Moved SPIR-V-specific stuff to separate directory 2017-10-18 10:36:47 +02:00
Philip Rebohle
72a87093c5 [dxvk] Moved some SPIR-V bits to separate directory 2017-10-18 09:50:30 +02:00
Philip Rebohle
aebe359509 [dxvk] Added ID counter for SPIR-V code generation 2017-10-16 19:52:54 +02:00
Philip Rebohle
e433c01ad4 [dxvk] Some more work on shader resources and resource bindings 2017-10-15 17:56:06 +02:00
Philip Rebohle
883ae9f39d [dxvk] Added pipeline manager stub 2017-10-14 23:52:47 +02:00
Philip Rebohle
5c932f14d6 [dxvk] Added shader interface 2017-10-14 13:44:38 +02:00
Philip Rebohle
20048db69d [dxvk] Added shader module 2017-10-11 23:28:06 +02:00