Philip Rebohle
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c1d6c20066
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[d3d11] Implemented D3D11 parts of append/consume buffers
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2018-01-11 12:23:55 +01:00 |
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Philip Rebohle
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788f275315
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[d3d11] UAV prep work + cleanups
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2017-12-27 01:36:45 +01:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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9c997120e1
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[d3d11] Implemented shader resource binding
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2017-12-10 01:56:07 +01:00 |
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Philip Rebohle
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f484454854
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[d3d11] Device children actually do hold a reference to the device
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2017-12-09 15:57:05 +01:00 |
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Philip Rebohle
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36e6ba4ebc
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[d3d11] Replaced resource view classes by a generic template
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2017-12-09 02:09:13 +01:00 |
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Philip Rebohle
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3ad4ed8264
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[d3d11] Implemented depth-stencil view creation
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2017-12-08 23:25:38 +01:00 |
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Philip Rebohle
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ddb1627985
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[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
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2017-12-07 00:55:21 +01:00 |
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Philip Rebohle
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cf33315c0c
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
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Philip Rebohle
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b389c9ea1f
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[d3d11] Experimental implementation of OMSetRenderTargets and ClearRenderTargetView
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2017-11-29 20:19:40 +01:00 |
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Philip Rebohle
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a956c1b8ac
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[dxgi] Added DxgiResource for image and buffer creation
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2017-11-29 15:16:07 +01:00 |
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