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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

90 Commits

Author SHA1 Message Date
Philip Rebohle
3d4304096b [dxvk] Data buffer can now be created uninitialized 2017-12-12 15:39:20 +01:00
Philip Rebohle
2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
Philip Rebohle
23abc82aa0 [dxvk] Added performance counter class 2017-12-12 10:29:17 +01:00
Philip Rebohle
3de427439b [dxvk] Added proper documentation for staging buffers 2017-12-12 00:41:56 +01:00
Philip Rebohle
5f0e94138e [dxvk] Implemented support for multisampled images and render targets 2017-12-12 00:27:49 +01:00
Philip Rebohle
de47fa29e1 [dxvk] Refactored Vulkan device and instance destruction, now more RAII friendly 2017-12-11 19:48:00 +01:00
Philip Rebohle
68ca71d8a4 [dxvk] Implemented recycling of command buffers and staging buffers 2017-12-11 19:17:08 +01:00
Philip Rebohle
50b7293b8f [d3d11] Implemented blend state and depth-stencil state binding 2017-12-11 14:11:18 +01:00
Philip Rebohle
4144e3229a [d3d11] Implemented blend state creation 2017-12-11 13:03:07 +01:00
Philip Rebohle
5739e2f60f [dxvk] Added component mapping to image view info 2017-12-10 20:06:07 +01:00
Philip Rebohle
b4f85a2c2f [d3d11] Fixed mip-mapped texture creation 2017-12-10 19:10:17 +01:00
Philip Rebohle
c0f5b46f81 [dxvk] Added proper support for block-compressed image formats 2017-12-10 18:14:28 +01:00
Philip Rebohle
52f1c4fa00 [dxvk] Implemented staging buffers for large data transfers 2017-12-10 15:57:51 +01:00
Philip Rebohle
89ec199c34 [d3d11] Re-implemented shader read 2017-12-10 12:21:33 +01:00
Philip Rebohle
4a0ff5343a [dxgi] Added more format mappings 2017-12-09 14:41:37 +01:00
Philip Rebohle
b3c391d071 [d3d11] Implemented depth-stencil binding and clear methods 2017-12-09 03:53:42 +01:00
Philip Rebohle
a43bb134e0 [dxvk] Initial support for format info 2017-12-09 02:44:59 +01:00
Philip Rebohle
a35b128860 [dxvk] Attachment clears do not need barriers 2017-12-09 01:25:52 +01:00
Philip Rebohle
c90bc3e946 [dxbc] Implemented proper resource slot mapping 2017-12-08 22:30:41 +01:00
Philip Rebohle
0610296248 [d3d11] Implemented constant buffer binding 2017-12-08 19:39:33 +01:00
Philip Rebohle
e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader 2017-12-08 18:14:05 +01:00
Philip Rebohle
9e1cf8396b [dxvk] Added environment variable to toggle debug layers 2017-12-08 01:32:02 +01:00
Philip Rebohle
b7723ad6f6 [dxvk] Wrong framebuffer was used in renderPassEnd() 2017-12-08 01:18:37 +01:00
Philip Rebohle
b49815657e [dxvk] Refactored blend state 2017-12-08 01:06:48 +01:00
Philip Rebohle
6a9743ead7 [dxvk] Refactored blend state 2017-12-08 00:51:20 +01:00
Philip Rebohle
84605a1310 [dxvk] Refactored input layout state 2017-12-08 00:44:58 +01:00
Philip Rebohle
385c92db5a [dxvk] Refactoring of most constant state objects 2017-12-08 00:02:43 +01:00
Philip Rebohle
796c200e32 [dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state 2017-12-07 21:47:38 +01:00
Philip Rebohle
ade00add8d [dxvk] Removed buffer stride stuff for now, we need a better solution 2017-12-07 19:28:54 +01:00
Philip Rebohle
27e63cbdc6 [d3d11] Implemented small buffer uploads 2017-12-07 18:51:41 +01:00
Philip Rebohle
a901a85401 [dxvk] Added support for vertex index types 2017-12-07 14:01:17 +01:00
Philip Rebohle
f33acf7334 [dxvk] Modified interface to accept dynamic vertex buffer strides 2017-12-07 11:39:59 +01:00
Philip Rebohle
93c719cadf [dxvk] Reintroduced dirty pipeline state flag 2017-12-07 09:44:45 +01:00
Philip Rebohle
19851c8432 [dxvk] Re-implemented pipeline creation within the backend 2017-12-07 09:38:31 +01:00
Philip Rebohle
69b938118d [general] Fixed write conflicts in logger 2017-12-06 23:36:11 +01:00
Philip Rebohle
34ed79dacc [dxvk] Added explicit image flags 2017-12-05 14:41:58 +01:00
Philip Rebohle
e0df25a7c5 [dxvk] Implemented proper image memory barriers 2017-12-05 13:00:06 +01:00
Philip Rebohle
f1ee761290 [dxgi] DxgiPresenter now picks format depending on swap chain format 2017-12-04 22:21:02 +01:00
Philip Rebohle
60992143b1 [dxvk] Added render target queries for framebuffers 2017-12-04 13:39:14 +01:00
Philip Rebohle
b5d068366d [dxvk] Implemented shader resource binding 2017-12-03 20:23:26 +01:00
Philip Rebohle
a6bf7659b0 [dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts 2017-12-03 00:40:58 +01:00
Philip Rebohle
ac2d16599c [d3d11] Implemented proper feature tests 2017-12-02 16:47:06 +01:00
Philip Rebohle
7de5a727ad [dxgi] Added proper initialization of the swap chain back buffer 2017-12-02 11:46:25 +01:00
Philip Rebohle
57821db900 [dxvk] Added image init functions to context 2017-12-01 17:52:05 +01:00
Philip Rebohle
802fbe3cfd [dxvk] Some minor refactoring 2017-12-01 14:27:53 +01:00
Philip Rebohle
cc408e3329 [dxvk] Barrier interface cleanup 2017-12-01 10:51:58 +01:00
Philip Rebohle
c936709aec [dxvk] Moved context flags out of context state object 2017-12-01 10:27:33 +01:00
Philip Rebohle
4e39ef859b [dxvk] More convenient command list assignment API 2017-12-01 10:08:49 +01:00
Philip Rebohle
27905d0711 [dxvk] Removed Recorder interface and deferred context 2017-12-01 09:50:47 +01:00
Philip Rebohle
4b6d8264e7 [dxvk] Added method to clear images that are not bound for rendering 2017-12-01 00:52:13 +01:00