Philip Rebohle
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3d4304096b
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[dxvk] Data buffer can now be created uninitialized
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2017-12-12 15:39:20 +01:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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23abc82aa0
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[dxvk] Added performance counter class
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2017-12-12 10:29:17 +01:00 |
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Philip Rebohle
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3de427439b
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[dxvk] Added proper documentation for staging buffers
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2017-12-12 00:41:56 +01:00 |
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Philip Rebohle
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5f0e94138e
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[dxvk] Implemented support for multisampled images and render targets
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2017-12-12 00:27:49 +01:00 |
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Philip Rebohle
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de47fa29e1
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[dxvk] Refactored Vulkan device and instance destruction, now more RAII friendly
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2017-12-11 19:48:00 +01:00 |
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Philip Rebohle
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68ca71d8a4
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[dxvk] Implemented recycling of command buffers and staging buffers
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2017-12-11 19:17:08 +01:00 |
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Philip Rebohle
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50b7293b8f
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[d3d11] Implemented blend state and depth-stencil state binding
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2017-12-11 14:11:18 +01:00 |
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Philip Rebohle
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4144e3229a
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[d3d11] Implemented blend state creation
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2017-12-11 13:03:07 +01:00 |
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Philip Rebohle
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5739e2f60f
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[dxvk] Added component mapping to image view info
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2017-12-10 20:06:07 +01:00 |
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Philip Rebohle
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b4f85a2c2f
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[d3d11] Fixed mip-mapped texture creation
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2017-12-10 19:10:17 +01:00 |
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Philip Rebohle
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c0f5b46f81
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[dxvk] Added proper support for block-compressed image formats
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2017-12-10 18:14:28 +01:00 |
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Philip Rebohle
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52f1c4fa00
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[dxvk] Implemented staging buffers for large data transfers
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2017-12-10 15:57:51 +01:00 |
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Philip Rebohle
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89ec199c34
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[d3d11] Re-implemented shader read
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2017-12-10 12:21:33 +01:00 |
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Philip Rebohle
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4a0ff5343a
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[dxgi] Added more format mappings
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2017-12-09 14:41:37 +01:00 |
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Philip Rebohle
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b3c391d071
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[d3d11] Implemented depth-stencil binding and clear methods
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2017-12-09 03:53:42 +01:00 |
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Philip Rebohle
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a43bb134e0
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[dxvk] Initial support for format info
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2017-12-09 02:44:59 +01:00 |
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Philip Rebohle
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a35b128860
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[dxvk] Attachment clears do not need barriers
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2017-12-09 01:25:52 +01:00 |
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Philip Rebohle
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c90bc3e946
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
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Philip Rebohle
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0610296248
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[d3d11] Implemented constant buffer binding
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2017-12-08 19:39:33 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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9e1cf8396b
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[dxvk] Added environment variable to toggle debug layers
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2017-12-08 01:32:02 +01:00 |
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Philip Rebohle
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b7723ad6f6
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[dxvk] Wrong framebuffer was used in renderPassEnd()
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2017-12-08 01:18:37 +01:00 |
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Philip Rebohle
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b49815657e
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[dxvk] Refactored blend state
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2017-12-08 01:06:48 +01:00 |
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Philip Rebohle
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6a9743ead7
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[dxvk] Refactored blend state
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2017-12-08 00:51:20 +01:00 |
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Philip Rebohle
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84605a1310
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[dxvk] Refactored input layout state
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2017-12-08 00:44:58 +01:00 |
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Philip Rebohle
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385c92db5a
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[dxvk] Refactoring of most constant state objects
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2017-12-08 00:02:43 +01:00 |
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Philip Rebohle
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796c200e32
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[dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state
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2017-12-07 21:47:38 +01:00 |
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Philip Rebohle
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ade00add8d
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[dxvk] Removed buffer stride stuff for now, we need a better solution
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2017-12-07 19:28:54 +01:00 |
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Philip Rebohle
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27e63cbdc6
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[d3d11] Implemented small buffer uploads
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2017-12-07 18:51:41 +01:00 |
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Philip Rebohle
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a901a85401
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[dxvk] Added support for vertex index types
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2017-12-07 14:01:17 +01:00 |
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Philip Rebohle
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f33acf7334
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[dxvk] Modified interface to accept dynamic vertex buffer strides
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2017-12-07 11:39:59 +01:00 |
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Philip Rebohle
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93c719cadf
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[dxvk] Reintroduced dirty pipeline state flag
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2017-12-07 09:44:45 +01:00 |
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Philip Rebohle
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19851c8432
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[dxvk] Re-implemented pipeline creation within the backend
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2017-12-07 09:38:31 +01:00 |
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Philip Rebohle
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69b938118d
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[general] Fixed write conflicts in logger
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2017-12-06 23:36:11 +01:00 |
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Philip Rebohle
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34ed79dacc
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[dxvk] Added explicit image flags
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2017-12-05 14:41:58 +01:00 |
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Philip Rebohle
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e0df25a7c5
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[dxvk] Implemented proper image memory barriers
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2017-12-05 13:00:06 +01:00 |
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Philip Rebohle
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f1ee761290
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[dxgi] DxgiPresenter now picks format depending on swap chain format
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2017-12-04 22:21:02 +01:00 |
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Philip Rebohle
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60992143b1
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[dxvk] Added render target queries for framebuffers
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2017-12-04 13:39:14 +01:00 |
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Philip Rebohle
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b5d068366d
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[dxvk] Implemented shader resource binding
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2017-12-03 20:23:26 +01:00 |
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Philip Rebohle
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a6bf7659b0
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[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
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2017-12-03 00:40:58 +01:00 |
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Philip Rebohle
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ac2d16599c
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[d3d11] Implemented proper feature tests
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2017-12-02 16:47:06 +01:00 |
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Philip Rebohle
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7de5a727ad
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[dxgi] Added proper initialization of the swap chain back buffer
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2017-12-02 11:46:25 +01:00 |
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Philip Rebohle
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57821db900
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[dxvk] Added image init functions to context
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2017-12-01 17:52:05 +01:00 |
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Philip Rebohle
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802fbe3cfd
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[dxvk] Some minor refactoring
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2017-12-01 14:27:53 +01:00 |
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Philip Rebohle
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cc408e3329
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[dxvk] Barrier interface cleanup
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2017-12-01 10:51:58 +01:00 |
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Philip Rebohle
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c936709aec
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[dxvk] Moved context flags out of context state object
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2017-12-01 10:27:33 +01:00 |
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Philip Rebohle
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4e39ef859b
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[dxvk] More convenient command list assignment API
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2017-12-01 10:08:49 +01:00 |
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Philip Rebohle
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27905d0711
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[dxvk] Removed Recorder interface and deferred context
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2017-12-01 09:50:47 +01:00 |
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Philip Rebohle
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4b6d8264e7
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[dxvk] Added method to clear images that are not bound for rendering
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2017-12-01 00:52:13 +01:00 |
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