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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

1253 Commits

Author SHA1 Message Date
DadSchoorse
e44a1e614b [dxvk] preserve order of devices with the same type 2021-03-03 23:17:44 +01:00
Philip Rebohle
94049c0c90
[dxvk] Fix incorrect barrier for fragment shader resolve 2021-03-03 23:16:25 +01:00
Philip Rebohle
5083b8474c
[meta] Release 1.8.1 2021-03-01 16:49:02 +01:00
Philip Rebohle
9bdc491cb7
[dxvk] Fix potential iterator invalidation in deferClear/Discard
flushClears clears the deferred clear list, so we need to
break out of the loop on that code path.
2021-03-01 16:49:02 +01:00
Philip Rebohle
49f2b4c4a6 [dxvk] Introduce DxvkSwapchainBlitter and new presentation shaders
This is meant to provide a common rendering code for D3D9 and D3D11 presentation.
2021-02-27 14:54:14 +00:00
Philip Rebohle
277a4f0206 [hud] Explicitly set up viewport state 2021-02-27 14:54:14 +00:00
Joshua Ashton
d51562fc9a [dxvk] Only pass needed amount of clear values when binding a framebuffer
Works around a Renderdoc bug and should hopefully make more sense.

The views are compacted in a framebuffer so it should be fine to do this.
2021-02-26 18:43:45 +01:00
Philip Rebohle
db69ade7e7
[dxvk] Include fragment shader stage in render pass barrier as necessary
If we have readable depth, we need to make sure that the fragment shader
can actually, well, read the image.
2021-02-26 12:59:12 +01:00
Paul Gofman
71ffffb832
[vr] Use registry key to get OpenVR extensions list if available. 2021-02-26 12:46:22 +01:00
Philip Rebohle
1b97ca253f [dxvk] Actually transition source image in fragment shader blits
All meta ops should transition all involved images to the correct
image layout.
2021-02-26 05:02:32 +00:00
Philip Rebohle
5e55ced8b2
[dxvk] Fix deferred clear logic for overlapping image views
If we clear the same image subresources twice with different views
and then start rendering to one view, we may end up clearing to
the wrong clear value.
2021-02-21 14:53:03 +01:00
Philip Rebohle
7168cc160f
[dxvk] Remove layout transition hack for presentable images 2021-02-21 02:19:44 +01:00
Philip Rebohle
e46bf78f31
[dxvk] Implement discardImageView
Built on top of the deferred clear logic.
2021-02-21 01:56:52 +01:00
Joshua Ashton
80049c360e [dxvk] Fix resource tracking in attachment transitions
Fixes a crash in Portal 2 on DXVK native in which an old depth stencil is used after free after a device reset.
2021-02-20 19:34:49 +01:00
Joshua Ashton
e9c91daba7
[dxvk] Fix out of bounds read when uploading HUD texture
The width + height does not add up to the size of the global array.
2021-02-20 14:37:00 +01:00
Philip Rebohle
5fc83a6075
[dxvk] Add missing trackImage to changeImageLayout 2021-02-20 14:35:57 +01:00
Philip Rebohle
1a1cc32b11
[dxvk] Store VkImage in barrier set rather than DxvkImage*
Avoids some accidental ref counting.
2021-02-20 14:35:22 +01:00
Philip Rebohle
d66ecf4a94
[meta] Release 1.8 2021-02-19 05:29:50 +01:00
Philip Rebohle
df76a5252a
[dxvk] Use default layout for depth-stencil image descriptors
Apparently the image layout matching rules were relaxed at some point,
so just using DEPTH_STENCIL_READ_ONLY_OPTIMAL for descriptors is legal
even if the image is in DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL or
DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL in the current render pass.
2021-02-15 17:00:35 +01:00
Philip Rebohle
a0cf5926d8
[dxvk] Add parameter to prepareImage to ignore clears
Otherwise we may flush clears while clearing a render target,
which is silly and undoes the layout optimizations.
2021-02-14 04:22:52 +01:00
Philip Rebohle
2b401725dc [dxvk] Do not transition non-shared images at the end of the command buffer
Currently, if the frontend flushes the command list, we always transition
render targets to their default layout. This may lead to some arbitrary
GPU performance issues if the transitions are not free.

Instead, keep all images that are only used internally in their attachment
layout across command list boundaries, until they are unbound.
2021-02-14 04:00:02 +01:00
Philip Rebohle
6564895a32 [dxvk] Add shared flag to images
Indicates that images can be accessed by more than one context
internally, or through the interop interfaces without explicit
image layout transitions.
2021-02-14 04:00:02 +01:00
Philip Rebohle
6efc2588f8 [dxvk] Remove checkFramebufferBarrier
No longer serves any practical purpose.
2021-02-14 04:00:02 +01:00
Philip Rebohle
95676bf1e6 [dxvk] Always prepare images not bound to the current FB when clearing
Fixes a potential bug when clearing a render target after the
last render pass using it gets suspended.

Also, for some reason we were checking for <1 instead of <0.
2021-02-14 04:00:02 +01:00
Philip Rebohle
0c18a86090
[dxvk] Fix render target clears if attachments are not tightly packed
We do actually need to use the color target indices here rather than
the attachment index, since the repacking happens inside DxvkRenderPass.
Clear values still need to be tightly packed.
2021-02-12 03:13:11 +01:00
Philip Rebohle
436820d233
[dxvk] Add method to query color attachment index from attachment index 2021-02-12 03:13:11 +01:00
Philip Rebohle
0956050db6
[dxvk] Fix actual render target layout transitions for 3D images
Also, only emit transitions if the layouts differ.
2021-02-12 03:13:11 +01:00
Philip Rebohle
bd87c12138
[dxvk] Make suspend parameter of spillRenderPass not optional 2021-02-12 03:13:11 +01:00
Philip Rebohle
aa0296b7ca
[dxvk] Suspend render pass for most image operations
We can big brain this and only explicitly transition the render targets
that are used within the copy operation, if any, and leave the rest intact.
2021-02-12 03:13:11 +01:00
Philip Rebohle
96dfac7fea
[dxvk] Suspend render pass for certain render target clears 2021-02-12 03:13:11 +01:00
Philip Rebohle
d7db413cac
[dxvk] Introduce prepareImage
This transitions any framebuffer attachment that is currently in
the wrong layout back to its default layout before it is used by
functions that expec it to be in the default layout.
2021-02-12 03:13:10 +01:00
Philip Rebohle
fe43abbf32
[dxvk] Suspend render pass for buffer copies and render pass barriers
No images are directly involved in these, so we can save some layout
transitions.
2021-02-12 03:13:10 +01:00
Philip Rebohle
ba698430cb
[dxvk] Suspend render pass when updating framebuffer
Saves barriers in case some of the previously bound framebuffer
arre reused in the new one.
2021-02-12 03:13:10 +01:00
Philip Rebohle
d3b2db5978
[dxvk] Loosen render pass barriers
Still use ALL_COMMANDS_BIT at the end to avoid potential WAR hazards
for things like vertex buffers.
2021-02-12 03:13:10 +01:00
Philip Rebohle
29afaea338
[dxvk] Track current render target image layouts
This can be used to optimize away some barriers and layout transitions.
2021-02-12 03:13:10 +01:00
Philip Rebohle
a60916f7ee
[dxvk] Improve device ordering
Make sure that integrated GPUs are preferred over CPU
implementations on systems that have no dedicated GPU.
2021-02-11 14:58:11 +01:00
Philip Rebohle
01a511aa99
[dxvk,dxgi,d3d9] Fix shader spec constant IDs
These changed after changing the render target output swizzle stuff.
2021-01-29 16:46:01 +01:00
Philip Rebohle
3a993d0c5c
[dxvk] Use only one spec constant for fragment shader output component mapping
Let's trust the driver to be able to constant-fold bitfieldExtract operations.
2021-01-29 16:17:07 +01:00
Philip Rebohle
849fb329ec
[dxvk] Enable VK_KHR_shader_float_controls if supported 2021-01-28 19:37:10 +01:00
Philip Rebohle
3caf5269f2
[dxvk] Add regular barrier after graphics queue depth image upload
We still need a barrier for the layout transition.
2021-01-12 13:25:00 +01:00
Philip Rebohle
b19293430a
[dxvk] Execute depth/stencil image upload on graphics queue
Silences a validation error.
2021-01-12 12:14:53 +01:00
Andrew Eikum
2405e474e5 [dxvk] Use wineopenxr to apply required OpenXR extensions 2021-01-07 23:54:02 +01:00
Andrew Eikum
a3065fca8e [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
Philip Rebohle
03f11baf57
[hud] Fix up nonsensical scaling factors 2020-12-06 01:03:01 +01:00
Philip Rebohle
74abb5bb80
[hud] Initialize scale to 1
See #1843.
2020-12-06 00:48:48 +01:00
Philip Rebohle
854ae7b862
[dxvk] Add transform feedback buffer usage to dummy buffer
Silences some Vulkan validation errors.
2020-12-06 00:35:29 +01:00
Philip Rebohle
0b4e167fc9
[hud] Fix typo 2020-12-02 17:13:41 +01:00
Philip Rebohle
b67639bdf0
[meta] Release 1.7.3 2020-12-02 16:14:56 +01:00
Philip Rebohle
6814ad45d4
[hud] Fix positioning of compiler item when scaled 2020-12-02 16:14:56 +01:00
Philip Rebohle
a23be756d7
[hud] Implement HUD scaling
Can be set like DXVK_HUD=fps,scale=1.5.
2020-12-01 03:31:22 +01:00