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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

86 Commits

Author SHA1 Message Date
Philip Rebohle
73bb0d8ae2 [dxvk] Remove shader-based resolve
No longer necessary since we're using render pass resolve now.
2019-03-24 16:36:35 +01:00
Philip Rebohle
209248e26d [dxvk] Use vkResetQueryPoolEXT to reset individual queries
This is much faster than the fallback path which uses GPU functions.
2019-03-17 16:25:00 +01:00
Philip Rebohle
a8144370c8
[dxvk] Create new query pool and forward it to the context 2019-03-14 21:16:41 +01:00
Philip Rebohle
6b9653d261
[dxvk] Create GPU event pool and forward it to the context 2019-03-14 21:16:41 +01:00
Philip Rebohle
2a6d4fa2ba
[dxvk] Implement DxvkDevice::getShaderPipelineStages 2019-03-02 19:56:00 +01:00
Philip Rebohle
10123ce9ab
[dxvk] Pass description of the client API to the DXVK device 2019-02-15 17:38:52 +01:00
Philip Rebohle
8b5db80fbd
[dxvk] Reimplement DxvkBuffer
Avoids the DxvkPhysicalBuffer indirection and keeps all buffer
objects alive until the DxvkBuffer itself gets destroyed.
2019-01-09 18:04:46 +01:00
Philip Rebohle
092cad0e76
[dxvk] Remove DxvkSemaphore 2018-11-28 12:44:18 +01:00
Philip Rebohle
9b923bb386
[dxvk] Remove DxvkSwapChain 2018-11-28 12:44:17 +01:00
Philip Rebohle
81306cdc11
[dxvk] Support new Vulkan presenter in DxvkDevice 2018-11-28 12:44:17 +01:00
Philip Rebohle
746529b71b
[dxvk] Pass raw semaphore handles to submitCommandList 2018-11-28 12:44:17 +01:00
Philip Rebohle
4057937d2d
[dxvk] Refactor descriptor set allocation
With this new approach, descriptor pools are decoupled from the
command list they are used with. Instead, the DXVK context takes
ownership of a single descriptor pool until it runs out of memory.

This reduces the amount of memory wasted for under-utilized pools
and should this reduce an application's memory footprint.
2018-11-27 11:42:13 +01:00
Philip Rebohle
99f6953e89
[dxvk] Store DXVK options directly with the instance object 2018-11-20 15:50:01 +01:00
Philip Rebohle
fc8f49899a
[dxvk] Create instance of depth-stencil packing objects 2018-11-08 18:10:56 +01:00
Philip Rebohle
a42f03e32d
[dxbc] Add Xfb structures to DxbcModuleInfo 2018-10-10 10:28:15 +02:00
Philip Rebohle
509e6f1abf
[dxvk] Use new meta copy for depth <> color image copies 2018-09-27 11:44:09 +02:00
Philip Rebohle
4a72cae1e6
[dxvk] Enable state cache 2018-09-23 14:41:43 +02:00
Philip Rebohle
83447975ac
[dxvk] Refactor pipeline stat counters
The stat counter struct no longer has to be passed to
the pipeline compiler function.

The new implementation uses atomic counters of the pipeline manager
rather than per-command list counters, which removes the need to
pass the counter structure to the compiler function.
2018-09-22 12:02:20 +02:00
Philip Rebohle
0f52ec2796
Revert "[dxvk] Move command submission to separate thread"
This reverts commit f61ff5d345fdbd1627b2fd833f57ff303015c747.

Apparently, this causes extremely poor frame times on some
configurations. Reason is currently unknown.
2018-09-20 19:58:00 +02:00
Philip Rebohle
f61ff5d345
[dxvk] Move command submission to separate thread
- Reduces load on the CS thread and the main rendering thread.
- This takes into account that VR apps access the queue as well.
2018-09-20 14:43:06 +02:00
Philip Rebohle
9e3914b368
[dxvk] Remove redundant parameter from DxvkCommandList constructor 2018-09-12 18:54:05 +02:00
Philip Rebohle
c7ddaea5a6
[dxvk] Add method to retrieve current frame number 2018-09-10 18:05:33 +02:00
Philip Rebohle
657093c14e
[dxvk] Refactor query management
Moved all query-related state tracking and management into a
separate class. This allows for new query types to be added
in the future, and makes less dodgy assumptions about the
current state when beginning or ending a query.
2018-08-31 15:38:09 +02:00
Philip Rebohle
b2c4855490
[dxvk] Use global user config for backend options 2018-08-07 16:59:49 +02:00
Philip Rebohle
0ba00b3f59
[dxvk] Add extended device feature structure
This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
2018-07-31 16:58:25 +02:00
Philip Rebohle
c31e646921
[dxvk] Introduce concept of shader constants
Large constant arrays should be moved to a uniform buffer instead
of being baked directly into the shader code.
2018-07-30 20:29:05 +02:00
Philip Rebohle
656cb2e4aa
[dxvk] Refactor Vulkan extension management
Adding an extension will now require an additional step, but
this evolved version of the extension list code is more sane
and the structures can be more easily copied around.
2018-07-23 20:07:21 +02:00
Philip Rebohle
5d1f00be34
[dxvk] Implement shader-based meta-resolve operation
This should work around a variety of potential driver issues
when games resolve typeless images with a different format.
2018-06-23 13:17:01 +02:00
Philip Rebohle
aa3e718fcd
[dxvk] Add DxvkOptions struct for quick lookup of features/limits 2018-06-22 00:29:44 +02:00
Philip Rebohle
4b37590e14
[dxvk] Use new mip map generator 2018-05-25 17:45:41 +02:00
Philip Rebohle
37456d583e
[dxvk] Move DxvkPipelineCache to DxvkPipeManager
Since the pipeline cache isn't used for anything else but compiling
pipelines, keeping this stuff together is much more useful.
2018-05-09 14:26:45 +02:00
Philip Rebohle
5e02c1bb2f [dxvk] Move DxvkPipelineManager instance back to DxvkDevice 2018-05-01 16:56:33 +02:00
Philip Rebohle
1bbfe77013 [dxvk] Refactor DxvkFramebuffer and DxvkRenderpass 2018-04-30 15:47:29 +02:00
Philip Rebohle
9aa73d1148 [dxvk] Set non-zero framebuffer size when there are no attachments
This is required for UAV-only rendering and will be required for
stream output in the future as well.
2018-04-29 11:19:18 +02:00
Philip Rebohle
a6a22cd00a
[dxvk] Export DxvkDeviceQueue from DxvkDevice
Access to the Vulkan queues provided by the DXVK device
is required for external Vulkan libraries to work.
2018-04-19 15:42:48 +02:00
Philip Rebohle
676b0cb476
[dxvk] Added DxvkMetaClearObjects stub 2018-04-11 17:05:12 +02:00
Philip Rebohle
4797645bd2
[dxvk] Removed unused DxvkOptions 2018-04-11 13:06:43 +02:00
Philip Rebohle
d68d62f837
[dxvk] Removed on-disk pipeline cache
Drivers from both major vendors implement their own shader cache
already, and storing a cache per game causes more issues than it
solves. Should fix #261.
2018-04-09 19:38:32 +02:00
Philip Rebohle
9ef4168867 [dxvk] Added support for pipeline-related stat counters 2018-04-03 15:52:39 +02:00
Philip Rebohle
561fa7440b [dxvk] Retrieve actual memory stats for the HUD 2018-04-03 15:32:00 +02:00
Philip Rebohle
8aa8610221 [dxvk] Implement basic stat counters for draw calls, queue ops 2018-04-03 11:56:12 +02:00
Philip Rebohle
6e27f12e22
[dxvk] Move DxvkPipelineManager object to DxvkContext
Since we create only one DxvkContext per D3D11Device, rather than
per D3D11DeviceContext as originally planned, there is no need to
keep the pipeline manager as a global thread-safe object. This may
slightly reduce CPU overhead.
2018-03-29 12:32:20 +02:00
Philip Rebohle
44d8d6b8c3
[dxvk] Fixed command buffer synchronization 2018-03-22 20:15:46 +01:00
Philip Rebohle
0bdae4f930
[dxvk] Move fence object into DxvkCommandList
Reduces command submission overhead by reusing fence objects
instead of creating new ones for each submission. Improves
error reporting in case the submission cannot be complete.
2018-03-22 18:57:33 +01:00
Sebastian Wick
4518b1b76e Shader cache (#188)
* [util] Adds getTempDirectory() function

Will be used by on-disk pipeline caching

* [dxvk] Implement on-disk shader caching

Saving the pipeline cache to disk when the application exits
should be sufficient but the DxvkPipelineCache destructor isn't
reliably called on exit (ref-counting issue?).
As a workaround every frame we check and save the cache if the
size increased by some amount or after one minute elapsed.

* [dxvk] Periodically update shader cache file in separate thread
2018-03-21 02:45:11 +01:00
Philip Rebohle
fb36b56891
[dxvk] Removed stat counters 2018-03-10 17:37:10 +01:00
Philip Rebohle
83eb34d71c
[dxvk] Replaced exception by error message 2018-03-01 08:23:55 +01:00
Philip Rebohle
dd237d866d
[dxvk] Make query pools more usable as query allocators 2018-02-15 13:25:18 +01:00
Philip Rebohle
54cfdbdc51
[dxvk] Implemented more query and query pool methods 2018-02-13 13:43:27 +01:00
Philip Rebohle
c66492a90f
[dxvk] Initialize dummy resources to zero
Read access to unbound images and buffers usually yields
a result vector that contains zeroes in all components.
2018-02-01 14:26:38 +01:00