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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

1054 Commits

Author SHA1 Message Date
Philip Rebohle
d8c3002b92
[dxvk] Don't use dynamic storage buffers
Doesn't really help in pracrice, but getting rid of them reduces
the number of dynamic offsets we have to update per draw/dispatch.
2019-10-11 14:33:45 +02:00
Philip Rebohle
0068740341
[dxvk] Optimize invalidateBuffer for use with uniform buffers
Since this is by far the most common use case for this
method, an early-out path helps save a bit of CPU time.

Ditch dynamic descriptor set offsets for storage buffers
at the same time since it does not seem to benefit any
real-world applications.
2019-10-11 14:16:47 +02:00
Philip Rebohle
bd5630439e
[dxvk] Inline freeBufferSlice implementation
May save a cycle or two in invalidateBuffer.
2019-10-11 13:06:55 +02:00
Philip Rebohle
594f04d4ed
[dxvk] Dirty framebuffer in beginRecording
This guarantees that the framebuffer is never null.
2019-10-11 12:19:45 +02:00
Philip Rebohle
48b3b3ee85
[dxvk] Use float format for sampled unbound image views
Fixes validation errors in many cases if a texture is not bound.
2019-10-11 02:58:39 +02:00
Philip Rebohle
e615416b31
[dxvk] Fix tessellation validation
Prevents crashes in case an app tries to use tessellation with
an incorrect primitive topology.
2019-10-11 00:04:06 +02:00
Philip Rebohle
2c974cbe1e
[dxvk] Validate graphics state in commitGraphicsState
Same idea as for the related compute work.
2019-10-10 23:56:54 +02:00
Philip Rebohle
649c8d10d6
[dxvk] Validate compute state in commitComputePipelines
This way we can implement early-out for invalid dispatch calls
and save a few validation checks later in the pipeline.
2019-10-10 23:56:54 +02:00
Philip Rebohle
63cc8cdd35
[dxvk] Move descriptor set updates to updateShaderResources
Saves two state flags and allows us to move the descriptor info
array into the function itself.
2019-10-10 22:48:06 +02:00
Philip Rebohle
7df3b409c3
[dxvk] Move dynamic descriptor offset array to stack
There's absolutely no reason to store it in the object.
2019-10-10 22:19:31 +02:00
Philip Rebohle
a743ba6531
[dxvk] Use memcmp replacement for pipeline state lookup
Measured to be over twice as fast as memcmp on Ryzen for the
512-byte graphics pipeline state struct, achieving two cycles
per iteration.
2019-10-07 22:01:48 +02:00
Philip Rebohle
5cb7be2454
[dxvk] Implement state cache v6 -> v7 conversion 2019-10-07 22:01:48 +02:00
Philip Rebohle
345e263a3b
[dxvk] Increase maximum spec constant count to 12
Fills some padding created by the 32-byte alignment.
2019-10-07 22:01:48 +02:00
Philip Rebohle
782b021690
[dxvk] Move compute pipeline state to dxvk_graphics_state.h 2019-10-07 22:01:48 +02:00
Philip Rebohle
e086db5ce5
[dxvk] Use new struct for specialization constant info
Stylistic reasons.
2019-10-07 22:01:47 +02:00
Philip Rebohle
b2087b2e7e
[dxvk] Use packed blend state 2019-10-07 22:01:47 +02:00
Philip Rebohle
079b480602
[dxvk] Use packed depth-stencil state 2019-10-07 22:01:47 +02:00
Philip Rebohle
a933bec72c
[dxvk] Use packed multisample state 2019-10-07 22:01:47 +02:00
Philip Rebohle
09c813c934
[dxvk] Use packed rasterizer state 2019-10-07 22:01:47 +02:00
Philip Rebohle
a5ab88d8f2
[dxvk] Use packed input layout state
Also move attribute and binding descriptions to the end
so that comparisons are more likely to fail early.
2019-10-07 22:01:47 +02:00
Philip Rebohle
c0ae4e38eb
[dxvk] Use packed input assembly state 2019-10-07 22:01:47 +02:00
Philip Rebohle
8d09aa12da
[dxvk] Move DxvkGraphicsPipelineStateInfo to new file
We're going to put a lot of code here, so try to keep things clean.
2019-10-07 22:01:47 +02:00
Philip Rebohle
9dad44a6b1
[dxvk] Prepare for pipeline state changes and bump cache format to v7
One of the changes includes hard-coding certain constants into the old
pipeline state structs, since changing the constants would invalidate
any old state cache and making the conversion pointless.
2019-10-07 22:01:47 +02:00
Philip Rebohle
32dff89b2d
[dxvk] Don't use alignas(16) for DxvkMetaClearArgs members
Instead, pad members explicitly. This is necessary because GCC
makes incorrect assumptions about stack alignment on 32-bit.
2019-10-07 22:01:47 +02:00
Joshua Ashton
ca634ec484 [dxvk] Add missing {} to border color list
Fixes a warning when compiling with Clang
2019-10-06 00:28:19 +02:00
Philip Rebohle
1117daec24 [dxvk] Don't redundantly clear unused vertex strides to zero
We're already doing this when setting the input layout, and we
don't touch the strides in other parts of the code. May save
a handful of CPU cycles.
2019-10-05 16:52:26 +02:00
Philip Rebohle
70ef456911
[meta] Release 1.4.2 2019-10-04 21:07:36 +02:00
Philip Rebohle
ab51aac6d7 [dxvk] Implement context-local lookup cache for pipeline objects
On hit, looking up a pipeline becomes an extremly cheap O(1) operation,
avoiding a mutex lock and an expensive std::unordered_map lookup. This
works because we don't ever destroy pipeline objects.
2019-09-30 03:42:20 +02:00
Philip Rebohle
35a8cedbc2 [dxvk] Move shader set hash/eq functions into respective structs
Makes it easier to use them outside the pipeline manager.
2019-09-30 03:42:20 +02:00
Philip Rebohle
ba5f319809 [dxvk] Use new shader lookup hash in pipeline manager 2019-09-30 02:09:09 +02:00
Philip Rebohle
5115a42b08 [dxvk] Expose key-based lookup hash in DxvkShader 2019-09-30 02:08:09 +02:00
Philip Rebohle
54ff7bf769 [dxvk] Add methods to retrieve shaders from pipeline 2019-09-30 01:54:49 +02:00
Philip Rebohle
d128d776ad
[dxvk] Re-introduce state check for updateFramebuffer
Turns out we broke batching render target clears earlier.
2019-09-28 03:29:52 +02:00
Philip Rebohle
6b5d01c934
[meta] Release 1.4.1 2019-09-27 23:03:23 +02:00
Philip Rebohle
a920a7275b
[dxvk] Eliminate some redundant state checks 2019-09-26 14:25:56 +02:00
Philip Rebohle
7cdc402a58
[dxvk] Introduce finalizeDraw
May improve code gen by reducing function call overhead, in a
similar way as the duplicated checks in commitGraphicsState do.
2019-09-26 01:31:51 +02:00
Philip Rebohle
51f1d7725c
[dxvk] Store context flags as a 32-bit integer
Might improve code generation for 32-bit builds. We currently
have 31 flags and don't expect any new ones to be added.
2019-09-23 23:34:04 +02:00
Philip Rebohle
e8055f81df
[dxvk] Validate primitive topology in pipeline state 2019-09-23 15:19:46 +02:00
Philip Rebohle
2e9a836adb
[dxvk] Handle device lost errors on command submission 2019-09-22 19:06:53 +02:00
Philip Rebohle
f37d4b58b6
[dxvk] Explicitly compare resource use count to zero
Fixes MSVC compiler warnings.
2019-09-21 19:04:23 +02:00
Philip Rebohle
21b2a9a078
[meta] Release 1.4 2019-09-21 16:15:37 +02:00
Philip Rebohle
a74eceaf46
[dxvk] Bump state cache version to v6 2019-09-21 14:11:51 +02:00
Philip Rebohle
e253183bc2
[dxvk] Apply spec constants to compute shaders as well 2019-09-21 14:11:51 +02:00
Philip Rebohle
e926ceb9cc
[dxvk] Only time pipeline compile times if requested
Avoids some unnecessary calls to high_resolution_clock::now().
2019-09-21 13:10:09 +02:00
Philip Rebohle
6ecb74d2c0
[dxvk] Check if xfb buffers have actually changed on binding
We should avoid redundant render pass spilling at all costs.
This affects all games using deferred contexts for rendering
due to their implicit use of ClearState and RestoreState.
2019-09-21 05:13:05 +02:00
Philip Rebohle
1347aeba33
[dxvk] Use separate counters for read/write resource usage
It is not unrealistic at all to overflow the 18-bit and 14-bit
counters in modern games, so just use two 32-bit counters instead.
Avoid 64-bit atomics due to poor performance on 32-bit builts.
2019-09-21 02:45:23 +02:00
Philip Rebohle
5b5927dd41
[dxvk] Implement read-write tracking for resources 2019-09-20 01:44:01 +02:00
Philip Rebohle
63183141bc
[dxvk] Implement read/write tracking in lifetime tracker
This way we will be able to more accurately determine how a
resource is going to be used by the GPU, and we can also cut
unnecessary atomic operations for non-resource objects.
2019-09-20 01:44:01 +02:00
Philip Rebohle
eb0a492f51
[dxvk] Add initial layout to initImage
Allows us to initialize an image from the PREINITIALIZED layout.
2019-09-20 01:44:01 +02:00
Philip Rebohle
4570b34456
[dxvk] Add initial layout to image create info 2019-09-20 01:44:01 +02:00