Philip Rebohle
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7f409f446a
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[dxvk] Improve internal framebuffer APIs
Removes an unnecessary dynamic memory allocation in favour
of a stack-allocated array.
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2018-02-07 16:46:39 +01:00 |
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Philip Rebohle
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b31ebbb690
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[d3d11] Add support for DSV read-only flags
Games need this in order to use the depth buffer as both
a framebuffer attachment and a shader resource.
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2018-02-06 17:31:23 +01:00 |
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Philip Rebohle
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1164ed30c3
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[dxvk] Minor fixes
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2018-01-12 12:51:39 +01:00 |
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Philip Rebohle
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5415b685de
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[dxbc] Implemented type conversion instructions
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2017-12-19 18:12:18 +01:00 |
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Philip Rebohle
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5f0e94138e
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[dxvk] Implemented support for multisampled images and render targets
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2017-12-12 00:27:49 +01:00 |
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Philip Rebohle
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b3c391d071
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[d3d11] Implemented depth-stencil binding and clear methods
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2017-12-09 03:53:42 +01:00 |
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Philip Rebohle
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60992143b1
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[dxvk] Added render target queries for framebuffers
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2017-12-04 13:39:14 +01:00 |
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Philip Rebohle
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921abce1b3
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[dxvk] Added limit constants
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2017-10-14 13:37:40 +02:00 |
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Philip Rebohle
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00e63d71a9
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Initial commit
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2017-10-10 23:32:13 +02:00 |
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