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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

63 Commits

Author SHA1 Message Date
Philip Rebohle
0e44bc3068
[meta] Release 1.4.6 2019-12-03 14:52:22 +01:00
Philip Rebohle
9e965546fc
[meta] Release 1.4.5 2019-11-19 23:36:01 +01:00
Philip Rebohle
cc18730967
[dxvk] Enable option to disable OpenVR integration 2019-11-11 23:30:35 +01:00
Philip Rebohle
9f66351b82
[dxvk] Move extension provider list to DxvkInstance 2019-11-11 23:30:07 +01:00
Philip Rebohle
a74449c367
[dxvk] Remove ability to query instance from adapter
Adapters don't hold a reference to the instance.
2019-11-08 11:28:08 +01:00
Joshua Ashton
dbf2407fd3 [dxvk] Implement extension provider system
This change introduces a new system for providing extra instance/device extensions.

This consolidates platform-specific and vr-related to its' own thing for potential future cross-platform/native Linux work.
2019-11-07 01:24:52 +01:00
Philip Rebohle
7db98a1aa4
[meta] Release 1.4.4 2019-10-27 17:56:31 +01:00
Philip Rebohle
ad3542f4fc
[meta] Release 1.4.3 2019-10-18 17:50:38 +02:00
Philip Rebohle
70ef456911
[meta] Release 1.4.2 2019-10-04 21:07:36 +02:00
Philip Rebohle
6b5d01c934
[meta] Release 1.4.1 2019-09-27 23:03:23 +02:00
Philip Rebohle
21b2a9a078
[meta] Release 1.4 2019-09-21 16:15:37 +02:00
Philip Rebohle
e2808309a3
[metæ] Release 1.3.4 2019-09-08 21:03:46 +02:00
Philip Rebohle
2776ef43a3
[meta] Release 1.3.3 2019-08-29 20:56:47 +02:00
Philip Rebohle
54ca5900e1 [util] Use regular expressions on full exe path to match app profiles
This allows us to detect applications with non-unique executable names
or with variable executable names more reliably, and also allows us to
merge profiles for games that have multiple known exe names.

The matching is also no longer case-sensitive.
2019-08-18 17:49:22 +02:00
Philip Rebohle
9fdd7bf789
[meta] Release 1.3.2 2019-08-05 20:38:22 +02:00
Philip Rebohle
f5cec978c8
[meta] Release 1.3.1 2019-07-20 20:33:19 +02:00
Philip Rebohle
7cb385facd
[meta] Release 1.3 2019-07-13 19:15:30 +02:00
Philip Rebohle
7491c06389
[meta] Release 1.2.3 2019-06-26 17:33:57 +02:00
Philip Rebohle
dc3e5e5949
[meta] Release 1.2.2 2019-06-15 12:58:31 +02:00
Philip Rebohle
cdc5e93dac
[meta] Release 1.2.1 2019-05-19 14:43:33 +02:00
Philip Rebohle
26602b296f
[meta] Release 1.2 2019-05-13 20:40:11 +02:00
Philip Rebohle
37f9a7ffff
[meta] Release 1.1.1 2019-05-04 15:59:18 +02:00
Philip Rebohle
1da7b1e87c
Revert "[meta] Release 1.1"
This reverts commit a696f69ec27e20fd1764fa4a313dbecd628a5eec.
2019-04-07 10:13:18 +02:00
Philip Rebohle
a696f69ec2
[meta] Release 1.1 2019-04-06 16:26:21 +02:00
Chip Davis
13a6ecadcd [dxvk] Remove needless lambda capture of 'this'. 2019-03-27 21:59:15 +01:00
Philip Rebohle
7fa2fb5188
[meta] Release 1.0.1 2019-03-14 19:07:18 +01:00
Philip Rebohle
10140f40ca
[dxvk] Release 1.0 2019-02-25 20:26:50 +01:00
Philip Rebohle
35c7d687ff
[meta] Release 0.96 2019-01-26 18:41:48 +01:00
Philip Rebohle
ddce33692c
[meta] Release v0.95 2019-01-12 21:42:49 +01:00
Philip Rebohle
652525119f
[vr] Query required device extensions during instance creation
After the DXGI device refactor in c5deedef2dcc920f29061c50e097f66a32f1f05e,
device extensions required for OpenVR interop would not be enabled correctly
because the VR-related code is now being called from both the D3D11 and DXGI
DLLs rather than just the DXGI DLL, and the D3D11 one is not in the expected
state when querying required device extensions. Querying them during instance
creation fixes that problem as it moves the relevant code back to the same
DLL which creates the Vulkan instance.
2018-12-20 01:32:56 +01:00
Philip Rebohle
92f3648efa
[meta] Release 0.94 2018-12-15 13:54:57 +01:00
Philip Rebohle
f7b3b9ca5c
[dxvk] Add new methods to find adapters by LUID or device ID
Co-authored-by: Zhiyi Zhang <zzhang@codeweavers.com>
2018-12-04 19:38:52 +01:00
Philip Rebohle
10b272b4c9
[meta] Release 0.93 2018-11-24 10:41:41 +01:00
Philip Rebohle
67e10246cb
[dxvk] Request Vulkan 1.1 instance
Falls back to a regular 1.0 instance on old drivers.
We need to do this in order to legally use SPIR-V 1.3.
2018-11-21 11:17:09 +01:00
Philip Rebohle
99f6953e89
[dxvk] Store DXVK options directly with the instance object 2018-11-20 15:50:01 +01:00
Philip Rebohle
8d2f8fca64
[meta] Release v0.92 2018-11-11 16:16:01 +01:00
Philip Rebohle
70b14f9dbf
[dxvk] Report app name to the Vulkan implementation
Because why not?
2018-11-07 21:54:00 +01:00
Philip Rebohle
e0f1510901
[meta] Release 0.91 2018-11-04 17:23:27 +01:00
Philip Rebohle
45a234607a
[dxvk] Track device / instance ownership
This allows us to use the Vulkan function loader for a vkd3d device.
2018-11-02 14:13:07 +01:00
Philip Rebohle
890e5f8c9c
[meta] Release v0.90 2018-10-13 16:31:32 +02:00
Philip Rebohle
09bbb68d98
[meta] Release v0.81 2018-10-05 21:14:11 +02:00
Philip Rebohle
1c865328d3
[meta] Release v0.80 2018-09-23 19:01:15 +02:00
Philip Rebohle
b6bf72aeb6
[dxvk] Fix some legacy cruft around Vulkan instance creation 2018-09-15 14:16:56 +02:00
Jens Peters
d4947261c6
[util] Improve logging of configuration options 2018-09-14 15:34:46 +02:00
Philip Rebohle
34152a01a5 [dxvk] Add device filter
When setting DXVK_FILTER_DEVICE_NAME, only devices with a
matching device name will be reported to the application.
2018-08-27 14:22:14 +02:00
Philip Rebohle
fb9b520f60
[util] Move getAppConfig and getUserConfig to Config class
Fixes linker errors with winelib builds.
2018-08-07 16:59:49 +02:00
Philip Rebohle
c0398caa2b
[dxvk] Load user config as well as per-app options in DxvkInstance 2018-08-07 14:59:09 +02:00
Philip Rebohle
656cb2e4aa
[dxvk] Refactor Vulkan extension management
Adding an extension will now require an additional step, but
this evolved version of the extension list code is more sane
and the structures can be more easily copied around.
2018-07-23 20:07:21 +02:00
Philip Rebohle
2fce0a7685
[build] Extract version number from git if available
Logs the version number and game executable name as well.
2018-07-11 17:39:00 +02:00
Philip Rebohle
0e6e985210
[vr] Maintain global extension sets
Preserves the per-instance and per-adapter extension sets across
multiple Vulkan instances. Works around initialization order issues
with Unity-based VR apps.
2018-06-26 15:56:13 +02:00