From ef63328eb8ba48ee559fe73e9506e63727c51c14 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 7 Dec 2018 13:42:14 +0100 Subject: [PATCH] [d3d10] Initialize DSV pointer in OMGetRenderTargets Completely redundant, but apparently MSVC refuses to compile the code otherwise. Refs #801. --- src/d3d10/d3d10_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d10/d3d10_device.cpp b/src/d3d10/d3d10_device.cpp index 83f41f57..951bc888 100644 --- a/src/d3d10/d3d10_device.cpp +++ b/src/d3d10/d3d10_device.cpp @@ -1506,7 +1506,7 @@ namespace dxvk { D3D10DeviceLock lock = LockDevice(); ID3D11RenderTargetView* d3d11Rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; - ID3D11DepthStencilView* d3d11Dsv; + ID3D11DepthStencilView* d3d11Dsv = nullptr; m_context->OMGetRenderTargets(NumViews, ppRenderTargetViews ? d3d11Rtv : nullptr,