From e98493fc240c1e6528d99141ddd7f340a5ed5e46 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Wed, 7 Oct 2020 16:18:09 +0200 Subject: [PATCH] [dxvk] Increase maximum active binding count to 384 Fixes a stack overflow in Baldur's Gate 3, caused by a compute shader that uses 131 resources. --- src/dxvk/dxvk_limits.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dxvk/dxvk_limits.h b/src/dxvk/dxvk_limits.h index 94727d05..e2fdb566 100644 --- a/src/dxvk/dxvk_limits.h +++ b/src/dxvk/dxvk_limits.h @@ -12,7 +12,7 @@ namespace dxvk { MaxNumXfbStreams = 4, MaxNumViewports = 16, MaxNumResourceSlots = 1216, - MaxNumActiveBindings = 128, + MaxNumActiveBindings = 384, MaxNumQueuedCommandBuffers = 12, MaxNumQueryCountPerPool = 128, MaxNumSpecConstants = 12,