diff --git a/dxvk.conf b/dxvk.conf index 834ab9f8..9093b59e 100644 --- a/dxvk.conf +++ b/dxvk.conf @@ -63,15 +63,6 @@ # dxgi.syncInterval = -1 -# Handle D3D11_MAP_FLAG_DO_NOT_WAIT correctly when D3D11DeviceContext::Map() -# is called. Enabling this can potentially improve performance, but breaks -# games which do not expect Map() to return an error despite using the flag. -# -# Supported values: True, False - -# d3d11.allowMapFlagNoWait = False - - # Performs range check on dynamically indexed constant buffers in shaders. # This may be needed to work around a certain type of game bug, but may # also introduce incorrect behaviour. diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 3828d381..e6db8026 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -124,13 +124,6 @@ namespace dxvk { { R"(\\vr\.exe$)", {{ { "d3d11.dcSingleUseMode", "False" }, }} }, - /* Overwatch * - * Broken for at least one user for unknown * - * reasons, seems to work for others. Just * - * disable DO_NOT_WAIT to be on the safe side */ - { R"(\\Overwatch\.exe$)", {{ - { "d3d11.allowMapFlagNoWait", "False" }, - }} }, /* Hitman 2 - requires AGS library */ { R"(\\HITMAN2\.exe$)", {{ { "dxgi.customVendorId", "10de" },