From de872c17f0ccd219d91ab259020eb4001431d736 Mon Sep 17 00:00:00 2001 From: Kaito Date: Sat, 10 Mar 2018 16:41:22 +0100 Subject: [PATCH] Update README.md Update Readme about custom PCI Vendor and Device ID Support --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index f4478819..5880e486 100644 --- a/README.md +++ b/README.md @@ -51,6 +51,8 @@ Manipulation of Direct3D libraries in multi-player games may be considered cheat The behaviour of DXVK can be modified with environment variables. - `DXVK_DEBUG_LAYERS=1` Enables Vulkan debug layers. Highly recommended for troubleshooting and debugging purposes. +- `DXVK_CUSTOM_VENDOR_ID=` Specifces a custom PCI vendor identifier (Vendor ID) +- `DXVK_CUSTOM_DEVICE_ID=` Specifces a custom PCI device identifier (Device ID) - `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to the given directory - `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler. - `DXVK_SHADER_VALIDATE=1` Enables SPIR-V shader validation. Useful for debugging purposes.