diff --git a/src/d3d11/d3d11_context_imm.cpp b/src/d3d11/d3d11_context_imm.cpp index 443e9e93..711a0f84 100644 --- a/src/d3d11/d3d11_context_imm.cpp +++ b/src/d3d11/d3d11_context_imm.cpp @@ -3,6 +3,9 @@ #include "d3d11_device.h" #include "d3d11_texture.h" +constexpr static uint32_t MinFlushIntervalUs = 1250; +constexpr static uint32_t MaxPendingSubmits = 3; + namespace dxvk { D3D11ImmediateContext::D3D11ImmediateContext( @@ -552,4 +555,4 @@ namespace dxvk { } } -} \ No newline at end of file +} diff --git a/src/d3d11/d3d11_context_imm.h b/src/d3d11/d3d11_context_imm.h index 7a6c69e2..720c8397 100644 --- a/src/d3d11/d3d11_context_imm.h +++ b/src/d3d11/d3d11_context_imm.h @@ -10,8 +10,6 @@ namespace dxvk { class D3D11CommonTexture; class D3D11ImmediateContext : public D3D11DeviceContext { - constexpr static uint32_t MinFlushIntervalUs = 1250; - constexpr static uint32_t MaxPendingSubmits = 3; public: D3D11ImmediateContext( @@ -159,4 +157,4 @@ namespace dxvk { }; -} \ No newline at end of file +}