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[d3d11] Fix texture cube array view normalization
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@ -2022,7 +2022,7 @@ namespace dxvk {
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if (pDesc->TextureCubeArray.MipLevels == D3D11_DXVK_USE_REMAINING_LEVELS)
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if (pDesc->TextureCubeArray.MipLevels == D3D11_DXVK_USE_REMAINING_LEVELS)
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pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
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pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
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if (pDesc->TextureCubeArray.NumCubes == D3D11_DXVK_USE_REMAINING_LAYERS)
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if (pDesc->TextureCubeArray.NumCubes == D3D11_DXVK_USE_REMAINING_LAYERS)
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pDesc->TextureCubeArray.NumCubes = (mipLevels - pDesc->TextureCubeArray.First2DArrayFace / 6);
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pDesc->TextureCubeArray.NumCubes = (numLayers - pDesc->TextureCubeArray.First2DArrayFace / 6);
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break;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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