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https://github.com/EduApps-CDG/OpenDX
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[dxvk] Added compute pipeline stub
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@ -7,7 +7,10 @@ namespace dxvk {
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/**
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/**
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* \brief Compute pipeline
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* \brief Compute pipeline
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*
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*
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* Stores a pipeline object
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* Stores a compute pipeline object and the corresponding
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* pipeline layout. Unlike graphics pipelines, compute
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* pipelines do not need to be recompiled against any sort
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* of pipeline state.
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*/
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*/
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class DxvkComputePipeline : public RcObject {
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class DxvkComputePipeline : public RcObject {
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@ -115,10 +115,12 @@ namespace dxvk {
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/**
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/**
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* \brief Creates a shader module
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* \brief Creates a shader module
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*
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*
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* \param [in] iface Shader interface
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* \param [in] code SPIR-V code
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* \param [in] code SPIR-V code
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* \returns Shader module
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* \returns Shader module
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*/
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*/
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Rc<DxvkShader> createShader(
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Rc<DxvkShader> createShader(
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const DxvkShaderInterface& iface,
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const SpirvCodeBuffer& code);
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const SpirvCodeBuffer& code);
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/**
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/**
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