From a148233b13cabfbe752350b27291b65bacb0a8c9 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Sat, 16 Jun 2018 10:22:38 +0200 Subject: [PATCH] [d3d11] Use clearBuffer to initialize UAV counters --- src/d3d11/d3d11_context.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/d3d11/d3d11_context.cpp b/src/d3d11/d3d11_context.cpp index a7a8370a..f44f32b5 100644 --- a/src/d3d11/d3d11_context.cpp +++ b/src/d3d11/d3d11_context.cpp @@ -2814,14 +2814,13 @@ namespace dxvk { const DxvkBufferSlice counterSlice = uav->GetCounterSlice(); const D3D11UavCounter counterValue = { pUAVInitialCounts[i] }; - if (counterSlice.defined() - && counterValue.atomicCtr != 0xFFFFFFFFu) { + if (counterSlice.defined() && counterValue.atomicCtr != 0xFFFFFFFFu) { EmitCs([counterSlice, counterValue] (DxvkContext* ctx) { - ctx->updateBuffer( + ctx->clearBuffer( counterSlice.buffer(), counterSlice.offset(), counterSlice.length(), - &counterValue); + counterValue.atomicCtr); }); } }